Rename MeshIO class to MeshReader.
This makes the name symmetrical with MeshWriter.
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@@ -21,7 +21,7 @@
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#include <filament/TransformManager.h>
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#include <filament/View.h>
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#include <filameshio/MeshIO.h>
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#include <filameshio/MeshReader.h>
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#include "app/Config.h"
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#include "app/FilamentApp.h"
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@@ -36,7 +36,7 @@ struct App {
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utils::Entity light;
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Material* material;
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MaterialInstance* materialInstance;
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MeshIO::Mesh mesh;
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MeshReader::Mesh mesh;
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mat4f transform;
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};
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@@ -64,7 +64,7 @@ int main(int argc, char** argv) {
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mi->setParameter("reflectance", 0.5f);
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// Add geometry into the scene.
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app.mesh = MeshIO::loadMeshFromBuffer(engine, RESOURCES_SUZANNE_DATA, nullptr, nullptr, mi);
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app.mesh = MeshReader::loadMeshFromBuffer(engine, RESOURCES_SUZANNE_DATA, nullptr, nullptr, mi);
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auto ti = tcm.getInstance(app.mesh.renderable);
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app.transform = mat4f{ mat3f(1), float3(0, 0, -4) } * tcm.getWorldTransform(ti);
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rcm.setCastShadows(rcm.getInstance(app.mesh.renderable), false);
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