From 8ddc4d3060e86fbfe7b53ae29cf8717cdb197314 Mon Sep 17 00:00:00 2001 From: Powei Feng Date: Tue, 17 Dec 2024 16:27:05 -0800 Subject: [PATCH] Fix compilation material failure log (#8317) --- filament/src/details/Material.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/filament/src/details/Material.cpp b/filament/src/details/Material.cpp index 290f7034ea..651b88cf02 100644 --- a/filament/src/details/Material.cpp +++ b/filament/src/details/Material.cpp @@ -556,7 +556,7 @@ Program FMaterial::getProgramWithVariants( << "The material '" << mName.c_str() << "' has not been compiled to include the required GLSL or SPIR-V chunks for the " "vertex shader (variant=" - << variant.key << ", filtered=" << vertexVariant.key << ")."; + << +variant.key << ", filtered=" << +vertexVariant.key << ")."; /* * Fragment shader @@ -571,7 +571,7 @@ Program FMaterial::getProgramWithVariants( << "The material '" << mName.c_str() << "' has not been compiled to include the required GLSL or SPIR-V chunks for the " "fragment shader (variant=" - << variant.key << ", filtered=" << ")."; + << +variant.key << ", filtered=" << +fragmentVariant.key << ")."; Program program; program.shader(ShaderStage::VERTEX, vsBuilder.data(), vsBuilder.size())