From 97dfd1ea953f1973c50998a6ae3d60015bbc8af1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E0=A4=97=E0=A5=8B=E0=A4=AA=E0=A4=BE=E0=A4=B2=E0=A4=83=20?= =?UTF-8?q?=E0=A4=B6=E0=A4=B0=E0=A5=8D=E0=A4=AE=E0=A4=BE=E0=A4=83?= Date: Tue, 4 Dec 2018 01:43:41 +0530 Subject: [PATCH] Removed extra slash (#570) --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index f52e960b9c..b44bcd78e9 100644 --- a/README.md +++ b/README.md @@ -27,7 +27,7 @@ badges above. real-time physically based rendering, the graphics capabilities and implementation of Filament. This document explains the math and reasoning behind most of our decisions. This document is a good introduction to PBR for graphics programmers. -- [Materials](https://google.github.io/filament//Materials.md.html), the full reference +- [Materials](https://google.github.io/filament/Materials.md.html), the full reference documentation for our material system. This document explains our different material models, how to use the material compiler `matc` and how to write custom materials. - [Material Properties](https://google.github.io/filament/Material%20Properties.pdf), a reference