Add Ktx2Reader and BasisEncoder and use them in samples.
mipgen can now emit basis-encoded KTX2 files. Both the desktop and
web "suzanne" samples use this as a test for compressed textures.
This PR does not add KTX2 support to glTF, but it's on the way.
`BasisEncoder` has a builder style API that calls the basis encoder to
create KTX2 files. This hides some low-level BasisU features that we are
not using, like file I/O and mipmap generation.
`Ktx2Reader` is an easy-to-use API for creating Filament textures from
KTX2 files. Its API primarily consists of these two methods:
bool requestFormat(Texture::InternalFormat format);
Filament::Texture* load(const uint8_t* data, size_t size);
The first method is used to build an ordered list of formats that are
supported by your hardware. The second method consumes the contents of a
basis-encoded KTX2 file and attempts to produce a Filament texture with
a preferred format.
IMPORTANT: Our tools still let you use KTX1 for non-compressed images
because it is useful for HDR, but you can no longer use KTX1 for
block-compressed data.
Partial fix for #4771.
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@@ -99,8 +99,8 @@ JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void*) {
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int rc;
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// KTXLoader
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jclass ktxloaderClass = env->FindClass("com/google/android/filament/utils/KTXLoader");
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// KTX1Loader
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jclass ktxloaderClass = env->FindClass("com/google/android/filament/utils/KTX1Loader");
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if (ktxloaderClass == nullptr) return JNI_ERR;
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static const JNINativeMethod ktxMethods[] = {
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{(char*)"nCreateKTXTexture", (char*)"(JLjava/nio/Buffer;IZ)J", reinterpret_cast<void*>(nCreateKTXTexture)},
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