diff --git a/shaders/src/main.fs b/shaders/src/main.fs index 8aab527c3f..53be5174e3 100644 --- a/shaders/src/main.fs +++ b/shaders/src/main.fs @@ -30,10 +30,12 @@ void main() { fragColor = evaluateMaterial(inputs); +#if defined(HAS_DIRECTIONAL_LIGHTING) && defined(HAS_SHADOWING) bool visualizeCascades = bool(frameUniforms.cascades & 0x10u); if (visualizeCascades) { fragColor.rgb *= uintToColorDebug(getShadowCascade()); } +#endif #if defined(HAS_FOG) vec3 view = getWorldPosition() - getWorldCameraPosition();