From a3412c4f4538a5cc12371746d47d3c6c85e276fc Mon Sep 17 00:00:00 2001 From: Ben Doherty Date: Tue, 26 Jan 2021 11:20:54 -0800 Subject: [PATCH] Remove shadow cascade visualization from unlit variants (#3455) --- shaders/src/main.fs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/shaders/src/main.fs b/shaders/src/main.fs index 8aab527c3f..53be5174e3 100644 --- a/shaders/src/main.fs +++ b/shaders/src/main.fs @@ -30,10 +30,12 @@ void main() { fragColor = evaluateMaterial(inputs); +#if defined(HAS_DIRECTIONAL_LIGHTING) && defined(HAS_SHADOWING) bool visualizeCascades = bool(frameUniforms.cascades & 0x10u); if (visualizeCascades) { fragColor.rgb *= uintToColorDebug(getShadowCascade()); } +#endif #if defined(HAS_FOG) vec3 view = getWorldPosition() - getWorldCameraPosition();