gltfio: material variants can now be applied to FilamentInstance.
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@@ -158,7 +158,7 @@ void importSkins(const cgltf_data* gltf, const NodeMap& nodeMap, SkinVector& dst
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Skin& dstSkin = dstSkins[i];
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const cgltf_skin& srcSkin = gltf->skins[i];
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if (srcSkin.name) {
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dstSkin.name = srcSkin.name;
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dstSkin.name = CString(srcSkin.name);
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}
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// Build a list of transformables for this skin, one for each joint.
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