gltfio: material variants can now be applied to FilamentInstance.

This commit is contained in:
Philip Rideout
2022-03-25 14:02:10 -07:00
parent d879bbc80a
commit a82b3bedb2
12 changed files with 115 additions and 35 deletions

View File

@@ -158,7 +158,7 @@ void importSkins(const cgltf_data* gltf, const NodeMap& nodeMap, SkinVector& dst
Skin& dstSkin = dstSkins[i];
const cgltf_skin& srcSkin = gltf->skins[i];
if (srcSkin.name) {
dstSkin.name = srcSkin.name;
dstSkin.name = CString(srcSkin.name);
}
// Build a list of transformables for this skin, one for each joint.