Release Filament 1.63.1

This commit is contained in:
Benjamin Doherty
2025-08-13 11:47:16 -04:00
parent cccf237d93
commit a9f2253d93
6 changed files with 17 additions and 15 deletions

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@@ -7,12 +7,3 @@ We are chaning the way Vulkan buffers are handled. We need to switch over to a m
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- engine: add a `linearFog` material parameter. [⚠️ **New Material Version**]
- opengl: When `Material::compile()` is called on a platform which doesn't support parallel compilation, shaders are automatically compiled over a number of frames
- engine: Added `useDefaultDepthVariant` material parameter to force Filament to use its default variant for
depth-only passes. [**Requires recompiling materials**]
- material: fix specularFactor in `LOW_QUALITY` mode. [**Requires recompiling materials**] to take effect.
- material: Add CRC32 validation for material packages [⚠️ **New Material Version**]
- material: Improve LineDictionary compression [⚠️ **New Material Version**]
- Filament is now targeting c++20 (was previously c++17)

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@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.63.0'
implementation 'com.google.android.filament:filament-android:1.63.1'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.63.0'
pod 'Filament', '~> 1.63.1'
```
## Documentation

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@@ -7,6 +7,17 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.64.0
- engine: add a `linearFog` material parameter. [⚠️ **New Material Version**]
- opengl: When `Material::compile()` is called on a platform which doesn't support parallel compilation, shaders are automatically compiled over a number of frames
- engine: Added `useDefaultDepthVariant` material parameter to force Filament to use its default variant for
depth-only passes. [**Requires recompiling materials**]
- material: fix specularFactor in `LOW_QUALITY` mode. [**Requires recompiling materials**] to take effect.
- material: Add CRC32 validation for material packages [⚠️ **New Material Version**]
- material: Improve LineDictionary compression [⚠️ **New Material Version**]
- Filament is now targeting c++20 (was previously c++17)
## v1.63.1

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@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.63.0
VERSION_NAME=1.63.1
POM_DESCRIPTION=Real-time physically based rendering engine for Android.

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@@ -1,12 +1,12 @@
Pod::Spec.new do |spec|
spec.name = "Filament"
spec.version = "1.63.0"
spec.version = "1.63.1"
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
spec.homepage = "https://google.github.io/filament"
spec.authors = "Google LLC."
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
spec.platform = :ios, "11.0"
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.63.0/filament-v1.63.0-ios.tgz" }
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.63.1/filament-v1.63.1-ios.tgz" }
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
spec.pod_target_xcconfig = {

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@@ -1,6 +1,6 @@
{
"name": "filament",
"version": "1.63.0",
"version": "1.63.1",
"description": "Real-time physically based rendering engine",
"main": "filament.js",
"module": "filament.js",