Add an Engine debug setting to force GLES 2.0 (#7829)
* Add an Engine debug setting to force GLES 2.0 This setting is only meaningful on GLES backends, it's otherwise ignored. When set to true, the backend will try to force a ES2 context if supported. If not supported by the platform, the backend will pretend it's a ES2 context. This setting is currently only taken into account by the EGL platform. * Update filament/backend/include/backend/Platform.h Co-authored-by: Powei Feng <powei@google.com> --------- Co-authored-by: Powei Feng <powei@google.com>
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Powei Feng
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6ac36d1aab
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b056c126fe
@@ -517,7 +517,8 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
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jlong textureUseAfterFreePoolSize, jboolean disableParallelShaderCompile,
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jint stereoscopicType, jlong stereoscopicEyeCount,
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jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge,
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jboolean disableHandleUseAfterFreeCheck) {
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jboolean disableHandleUseAfterFreeCheck,
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jboolean forceGLES2Context) {
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Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
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Engine::Config config = {
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.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
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@@ -533,6 +534,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
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.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
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.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
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.disableHandleUseAfterFreeCheck = (bool) disableHandleUseAfterFreeCheck,
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.forceGLES2Context = (bool) forceGLES2Context
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};
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builder->config(&config);
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}
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