Introduce JNI bindings for gltfio.
For now this uses gltfio in the ubershader configuration in order to avoid the filamat dependency. Note that we have not yet done a size analysis of the `gltfio_core` library. New Kotlin-based sample app is forthcoming.
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/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <jni.h>
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#include <filament/Engine.h>
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#include <gltfio/ResourceLoader.h>
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#include <utils/Log.h>
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#include "common/NioUtils.h"
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using namespace filament;
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using namespace gltfio;
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using namespace utils;
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static void destroy(void* data, size_t size, void *userData) {
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AutoBuffer* buffer = (AutoBuffer*) userData;
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delete buffer;
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}
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extern "C" JNIEXPORT jlong JNICALL
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Java_com_google_android_filament_gltfio_ResourceLoader_nCreateResourceLoader(JNIEnv*, jclass,
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jlong nativeEngine) {
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Engine* engine = (Engine*) nativeEngine;
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return (jlong) new ResourceLoader({ engine, utils::Path(), true, true });
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}
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extern "C" JNIEXPORT void JNICALL
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Java_com_google_android_filament_gltfio_ResourceLoader_nDestroyResourceLoader(JNIEnv*, jclass,
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jlong nativeLoader) {
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ResourceLoader* loader = (ResourceLoader*) nativeLoader;
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delete loader;
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}
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extern "C" JNIEXPORT void JNICALL
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Java_com_google_android_filament_gltfio_ResourceLoader_nAddResourceData(JNIEnv* env, jclass,
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jlong nativeLoader, jstring url, jobject javaBuffer, jint remaining) {
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ResourceLoader* loader = (ResourceLoader*) nativeLoader;
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AutoBuffer* buffer = new AutoBuffer(env, javaBuffer, remaining);
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const char* curl = env->GetStringUTFChars(url, nullptr);
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loader->addResourceData(curl,
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ResourceLoader::BufferDescriptor(buffer->getData(), buffer->getSize(), &destroy,
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buffer));
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}
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extern "C" JNIEXPORT void JNICALL
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Java_com_google_android_filament_gltfio_ResourceLoader_nLoadResources(JNIEnv*, jclass,
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jlong nativeLoader, jlong nativeAsset) {
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ResourceLoader* loader = (ResourceLoader*) nativeLoader;
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FilamentAsset* asset = (FilamentAsset*) nativeAsset;
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loader->loadResources(asset);
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}
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