Introduce JNI bindings for gltfio.

For now this uses gltfio in the ubershader configuration in order
to avoid the filamat dependency. Note that we have not yet done a size
analysis of the `gltfio_core` library.

New Kotlin-based sample app is forthcoming.
This commit is contained in:
Philip Rideout
2019-06-18 13:53:45 -07:00
parent 3e97ac5268
commit b17d606ed2
21 changed files with 1014 additions and 0 deletions
@@ -0,0 +1,67 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <jni.h>
#include <filament/Engine.h>
#include <gltfio/ResourceLoader.h>
#include <utils/Log.h>
#include "common/NioUtils.h"
using namespace filament;
using namespace gltfio;
using namespace utils;
static void destroy(void* data, size_t size, void *userData) {
AutoBuffer* buffer = (AutoBuffer*) userData;
delete buffer;
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_ResourceLoader_nCreateResourceLoader(JNIEnv*, jclass,
jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jlong) new ResourceLoader({ engine, utils::Path(), true, true });
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_ResourceLoader_nDestroyResourceLoader(JNIEnv*, jclass,
jlong nativeLoader) {
ResourceLoader* loader = (ResourceLoader*) nativeLoader;
delete loader;
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_ResourceLoader_nAddResourceData(JNIEnv* env, jclass,
jlong nativeLoader, jstring url, jobject javaBuffer, jint remaining) {
ResourceLoader* loader = (ResourceLoader*) nativeLoader;
AutoBuffer* buffer = new AutoBuffer(env, javaBuffer, remaining);
const char* curl = env->GetStringUTFChars(url, nullptr);
loader->addResourceData(curl,
ResourceLoader::BufferDescriptor(buffer->getData(), buffer->getSize(), &destroy,
buffer));
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_ResourceLoader_nLoadResources(JNIEnv*, jclass,
jlong nativeLoader, jlong nativeAsset) {
ResourceLoader* loader = (ResourceLoader*) nativeLoader;
FilamentAsset* asset = (FilamentAsset*) nativeAsset;
loader->loadResources(asset);
}