new feature level API for backends (#5784)
* new feature level API for backends backend can now return a "feature level", each level corresponds to a "bundle" of features. Level1: ES3.0 capabilities Level2: ES3.1 capabilities + 31 textures + cubemap arrays Currently metal always returns level 1, GL and Vulkan return level 2 if 31 textures or more are supported. * Add public APIs for feature levels * Add infrastructure to check feature levels in materials * validate material feature level on use The validation is done when creating a renderable. If the engine doesn't support the material's feature level, an exception is thrown (or assert if exceptions are not enabled). * material documentation * activate ESSL 3.10 for feature level 2 also generate #defines to identify available feature levels * support for cubemap arrays in the public API if feature level 2 is supported, cubemap arrays can be used from the public API. * add release notes
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@@ -328,3 +328,24 @@ Java_com_google_android_filament_Engine_nIsAutomaticInstancingEnabled(JNIEnv*, j
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Engine* engine = (Engine*) nativeEngine;
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return (jboolean)engine->isAutomaticInstancingEnabled();
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}
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extern "C" JNIEXPORT jint JNICALL
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Java_com_google_android_filament_Engine_nGetSupportedFeatureLevel(JNIEnv *, jclass,
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jlong nativeEngine) {
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Engine* engine = (Engine*) nativeEngine;
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return (jint)engine->getSupportedFeatureLevel();
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}
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extern "C" JNIEXPORT jint JNICALL
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Java_com_google_android_filament_Engine_nSetActiveFeatureLevel(JNIEnv *, jclass,
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jlong nativeEngine, jint ordinal) {
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Engine* engine = (Engine*) nativeEngine;
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return (jint)engine->setActiveFeatureLevel((Engine::FeatureLevel)ordinal);
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}
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extern "C" JNIEXPORT jint JNICALL
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Java_com_google_android_filament_Engine_nGetActiveFeatureLevel(JNIEnv *, jclass,
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jlong nativeEngine) {
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Engine* engine = (Engine*) nativeEngine;
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return (jint)engine->getActiveFeatureLevel();
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}
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@@ -47,7 +47,7 @@ import com.google.android.filament.proguard.UsedByReflection;
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* <pre>
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* import com.google.android.filament.*
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*
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* Engin engine = Engine.create();
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* Engine engine = Engine.create();
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* SwapChain swapChain = engine.createSwapChain(nativeWindow);
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* Renderer renderer = engine.createRenderer();
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* Scene scene = engine.createScene();
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@@ -107,6 +107,7 @@ import com.google.android.filament.proguard.UsedByReflection;
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*/
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public class Engine {
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private static final Backend[] sBackendValues = Backend.values();
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private static final FeatureLevel[] sFeatureLevelValues = FeatureLevel.values();
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private long mNativeObject;
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@@ -141,6 +142,18 @@ public class Engine {
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NOOP,
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}
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/**
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* Defines the backend's feature levels.
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*/
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public enum FeatureLevel {
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/** Reserved, don't use */
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FEATURE_LEVEL_0,
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/** OpenGL ES 3.0 features (default) */
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FEATURE_LEVEL_1,
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/** OpenGL ES 3.1 features + 31 textures units + cubemap arrays */
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FEATURE_LEVEL_2
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};
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private Engine(long nativeEngine) {
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mNativeObject = nativeEngine;
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mTransformManager = new TransformManager(nGetTransformManager(nativeEngine));
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@@ -269,6 +282,50 @@ public class Engine {
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getTransformManager().setAccurateTranslationsEnabled(true);
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}
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/**
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* Query the feature level supported by the selected backend.
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*
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* A specific feature level needs to be set before the corresponding features can be used.
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*
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* @return FeatureLevel supported the selected backend.
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* @see #setActiveFeatureLevel
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*/
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@NonNull
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public FeatureLevel getSupportedFeatureLevel() {
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return sFeatureLevelValues[(int) nGetSupportedFeatureLevel(getNativeObject())];
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}
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/**
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* Activate all features of a given feature level. By default FeatureLevel::FEATURE_LEVEL_1 is
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* active. The selected feature level must not be higher than the value returned by
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* getActiveFeatureLevel() and it's not possible lower the active feature level.
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*
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* @param featureLevel the feature level to activate. If featureLevel is lower than
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* getActiveFeatureLevel(), the current (higher) feature level is kept.
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* If featureLevel is higher than getSupportedFeatureLevel(), an exception
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* is thrown, or the program is terminated if exceptions are disabled.
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*
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* @return the active feature level.
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*
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* @see #getSupportedFeatureLevel
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* @see #getActiveFeatureLevel
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*/
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@NonNull
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public FeatureLevel setActiveFeatureLevel(@NonNull FeatureLevel featureLevel) {
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return sFeatureLevelValues[(int) nSetActiveFeatureLevel(getNativeObject(), featureLevel.ordinal())];
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}
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/**
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* Returns the currently active feature level.
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* @return currently active feature level
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* @see #getSupportedFeatureLevel
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* @see #setActiveFeatureLevel
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*/
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@NonNull
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public FeatureLevel getActiveFeatureLevel() {
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return sFeatureLevelValues[(int) nGetActiveFeatureLevel(getNativeObject())];
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}
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/**
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* Enables or disables automatic instancing of render primitives. Instancing of render primitive
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* can greatly reduce CPU overhead but requires the instanced primitives to be identical
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@@ -289,7 +346,7 @@ public class Engine {
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/**
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* @return true if automatic instancing is enabled, false otherwise.
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* @see setAutomaticInstancingEnabled
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* @see #setAutomaticInstancingEnabled
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*/
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public boolean isAutomaticInstancingEnabled() {
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return nIsAutomaticInstancingEnabled(getNativeObject());
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@@ -760,4 +817,7 @@ public class Engine {
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private static native long nGetEntityManager(long nativeEngine);
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private static native void nSetAutomaticInstancingEnabled(long nativeEngine, boolean enable);
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private static native boolean nIsAutomaticInstancingEnabled(long nativeEngine);
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private static native int nGetSupportedFeatureLevel(long nativeEngine);
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private static native int nSetActiveFeatureLevel(long nativeEngine, int ordinal);
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private static native int nGetActiveFeatureLevel(long nativeEngine);
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}
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