add a material parameter to control shadow far attenuation
FIXES=[436680157]
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committed by
Mathias Agopian
parent
45f68909d7
commit
bbf0754183
@@ -252,6 +252,8 @@ utils::io::sstream& CodeGenerator::generateCommonProlog(utils::io::sstream& out,
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if (stage == ShaderStage::FRAGMENT) {
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CodeGenerator::generateDefine(out, "FILAMENT_LINEAR_FOG",
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material.linearFog);
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CodeGenerator:generateDefine(out, "FILAMENT_SHADOW_FAR_ATTENUATION",
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material.shadowFarAttenuation);
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CodeGenerator::generateDefine(out, "MATERIAL_HAS_CUSTOM_DEPTH",
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material.userMaterialHasCustomDepth);
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}
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