Ambient Occlusion APIs are more descriptive
Use “AmbientOcclusion” instead of SSAO in all APIs.
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committed by
Mathias Agopian
parent
011daa952e
commit
cbae6120e1
@@ -426,8 +426,9 @@ static void preRender(filament::Engine*, filament::View* view, filament::Scene*,
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view->setToneMapping(g_params.tonemapping ? View::ToneMapping::ACES : View::ToneMapping::LINEAR);
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view->setDithering(g_params.dithering ? View::Dithering::TEMPORAL : View::Dithering::NONE);
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view->setSampleCount((uint8_t) (g_params.msaa ? 4 : 1));
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view->setSSAO(g_params.ssao ? View::SSAO::SSAO : View::SSAO::NONE);
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view->setSSAOOptions(g_params.ssaoOptions);
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view->setAmbientOcclusion(
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g_params.ssao ? View::AmbientOcclusion::SSAO : View::AmbientOcclusion::NONE);
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view->setAmbientOcclusionOptions(g_params.ssaoOptions);
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}
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int main(int argc, char* argv[]) {
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