Ambient Occlusion APIs are more descriptive

Use “AmbientOcclusion” instead of SSAO in all APIs.
This commit is contained in:
Mathias Agopian
2019-05-08 22:19:39 -07:00
committed by Mathias Agopian
parent 011daa952e
commit cbae6120e1
11 changed files with 75 additions and 73 deletions

View File

@@ -426,8 +426,9 @@ static void preRender(filament::Engine*, filament::View* view, filament::Scene*,
view->setToneMapping(g_params.tonemapping ? View::ToneMapping::ACES : View::ToneMapping::LINEAR);
view->setDithering(g_params.dithering ? View::Dithering::TEMPORAL : View::Dithering::NONE);
view->setSampleCount((uint8_t) (g_params.msaa ? 4 : 1));
view->setSSAO(g_params.ssao ? View::SSAO::SSAO : View::SSAO::NONE);
view->setSSAOOptions(g_params.ssaoOptions);
view->setAmbientOcclusion(
g_params.ssao ? View::AmbientOcclusion::SSAO : View::AmbientOcclusion::NONE);
view->setAmbientOcclusionOptions(g_params.ssaoOptions);
}
int main(int argc, char* argv[]) {