implement draw command channels

There can be up to 4 channels drawing commands can be associated to. 
Channels work like "priorities" except it's the strongest command ordering 
key, in particular it takes precedence over the object's blending mode.
This commit is contained in:
Mathias Agopian
2023-01-19 11:57:43 -08:00
committed by Mathias Agopian
parent 20cbecfd7c
commit d0c043c7ff
11 changed files with 193 additions and 48 deletions

View File

@@ -150,6 +150,13 @@ Java_com_google_android_filament_RenderableManager_nBuilderPriority(JNIEnv*, jcl
builder->priority((uint8_t) priority);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderChannel(JNIEnv*, jclass,
jlong nativeBuilder, jint channel) {
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
builder->channel((uint8_t) channel);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nBuilderCulling(JNIEnv*, jclass,
jlong nativeBuilder, jboolean enabled) {
@@ -339,6 +346,13 @@ Java_com_google_android_filament_RenderableManager_nSetPriority(JNIEnv*, jclass,
rm->setPriority((RenderableManager::Instance) i, (uint8_t) priority);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetChannel(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jint channel) {
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
rm->setChannel((RenderableManager::Instance) i, (uint8_t) channel);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_RenderableManager_nSetCulling(JNIEnv*, jclass,
jlong nativeRenderableManager, jint i, jboolean enabled) {