diff --git a/filament/backend/include/backend/DriverEnums.h b/filament/backend/include/backend/DriverEnums.h index 4203424fa5..33ccd4aac3 100644 --- a/filament/backend/include/backend/DriverEnums.h +++ b/filament/backend/include/backend/DriverEnums.h @@ -912,7 +912,7 @@ struct ShaderStageFlags { (fragment && type == ShaderType::FRAGMENT); } }; -static constexpr ShaderStageFlags ALL_SHADER_STAGE_FLAGS = { .vertex = true, .fragment = true }; +static constexpr ShaderStageFlags ALL_SHADER_STAGE_FLAGS = { true, true }; /** * Selects which buffers to clear at the beginning of the render pass, as well as which buffers