From d96f87dbbf4bebef2d55f0b6e82989abc3eabab0 Mon Sep 17 00:00:00 2001 From: Benjamin Doherty Date: Mon, 9 Aug 2021 12:01:46 -0700 Subject: [PATCH] Update RELEASE_NOTES for 1.12.0 --- RELEASE_NOTES.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/RELEASE_NOTES.md b/RELEASE_NOTES.md index 0dd0e581b2..948d577f06 100644 --- a/RELEASE_NOTES.md +++ b/RELEASE_NOTES.md @@ -9,8 +9,11 @@ A new header is inserted each time a *tag* is created. - engine: Option to automatically compute bent normals from SSAO & apply to specular AO [⚠️ **Material breakage**]. -- engine: New APIs: Light channels. Geometry and lights now have a channel associated to them, at +- engine: New APIs: Light channels. Geometry and lights now have a channel associated to them, at least one channel must match for lighting to occur [⚠️ **Material breakage**]. +- engine: Fix potential GPU crash with punctual lights near the far clipping plane. +- materials: The `inverseTonemap` API is now an exact inverse of the Filmic tonemapper. +- Metal: Better support for texture formats on M1 Macs. ## v1.11.2