From dbe01d76a2967704b5b3830c7bcdb7a84e8cd9bc Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Thu, 23 Jan 2020 15:27:54 -0800 Subject: [PATCH] Minor shader improvement to the bilateral blur --- filament/src/materials/blur.mat | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/filament/src/materials/blur.mat b/filament/src/materials/blur.mat index 6b6b066414..1cacef4764 100644 --- a/filament/src/materials/blur.mat +++ b/filament/src/materials/blur.mat @@ -34,7 +34,7 @@ material { vertex { void postProcessVertex(inout PostProcessVertexInputs postProcess) { - postProcess.vertex.xy = postProcess.normalizedUV; + postProcess.vertex.xy = postProcess.normalizedUV * materialParams.resolution.xy; } } @@ -78,7 +78,7 @@ fragment { } void postProcess(inout PostProcessInputs postProcess) { - highp ivec2 uv = ivec2(variable_vertex.xy * materialParams.resolution.xy); + highp ivec2 uv = ivec2(variable_vertex.xy); float depth = texelFetch(materialParams_depth, uv, 0).r;