android-utils: ModelViewer camera manipulator can be null (#9766)
We add the ability for the maniuplator to be null. If it is null, then the camera settings won't be determined by the manipulator. This is useful for when we want to set the camera parameters outside of the modelviewer, but still use it to do everything else.
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@@ -106,8 +106,8 @@ class ModelViewer(
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var skyboxCubemap: Texture? = null
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private lateinit var displayHelper: DisplayHelper
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private lateinit var cameraManipulator: Manipulator
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private lateinit var gestureDetector: GestureDetector
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private var cameraManipulator: Manipulator? = null
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private var gestureDetector: GestureDetector? = null
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private var surfaceView: SurfaceView? = null
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private var textureView: TextureView? = null
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@@ -157,15 +157,13 @@ class ModelViewer(
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surfaceView: SurfaceView,
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engine: Engine = Engine.create(),
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uiHelper: UiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK),
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manipulator: Manipulator? = null
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manipulator: Manipulator? = defaultCameraManipulator(surfaceView.width, surfaceView.height)
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) : this(engine, uiHelper) {
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cameraManipulator = manipulator ?: Manipulator.Builder()
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.targetPosition(kDefaultObjectPosition.x, kDefaultObjectPosition.y, kDefaultObjectPosition.z)
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.viewport(surfaceView.width, surfaceView.height)
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.build(Manipulator.Mode.ORBIT)
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this.surfaceView = surfaceView
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gestureDetector = GestureDetector(surfaceView, cameraManipulator)
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cameraManipulator = manipulator
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cameraManipulator?.let { c ->
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gestureDetector = GestureDetector(surfaceView, c)
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}
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displayHelper = DisplayHelper(surfaceView.context)
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uiHelper.renderCallback = SurfaceCallback()
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uiHelper.attachTo(surfaceView)
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@@ -177,15 +175,14 @@ class ModelViewer(
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textureView: TextureView,
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engine: Engine = Engine.create(),
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uiHelper: UiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK),
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manipulator: Manipulator? = null
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manipulator: Manipulator? = defaultCameraManipulator(textureView.width, textureView.height)
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) : this(engine, uiHelper) {
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cameraManipulator = manipulator ?: Manipulator.Builder()
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.targetPosition(kDefaultObjectPosition.x, kDefaultObjectPosition.y, kDefaultObjectPosition.z)
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.viewport(textureView.width, textureView.height)
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.build(Manipulator.Mode.ORBIT)
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cameraManipulator = manipulator
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this.textureView = textureView
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gestureDetector = GestureDetector(textureView, cameraManipulator)
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cameraManipulator = manipulator
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cameraManipulator?.let { c ->
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gestureDetector = GestureDetector(textureView, c)
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}
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displayHelper = DisplayHelper(textureView.context)
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uiHelper.renderCallback = SurfaceCallback()
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uiHelper.attachTo(textureView)
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@@ -302,11 +299,13 @@ class ModelViewer(
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asset?.let { populateScene(it) }
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// Extract the camera basis from the helper and push it to the Filament camera.
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cameraManipulator.getLookAt(eyePos, target, upward)
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camera.lookAt(
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cameraManipulator?.let { cm ->
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cm.getLookAt(eyePos, target, upward)
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camera.lookAt(
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eyePos[0], eyePos[1], eyePos[2],
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target[0], target[1], target[2],
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upward[0], upward[1], upward[2])
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}
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// Render the scene, unless the renderer wants to skip the frame.
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if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
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@@ -398,7 +397,7 @@ class ModelViewer(
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* Handles a [MotionEvent] to enable one-finger orbit, two-finger pan, and pinch-to-zoom.
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*/
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fun onTouchEvent(event: MotionEvent) {
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gestureDetector.onTouchEvent(event)
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gestureDetector?.onTouchEvent(event)
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}
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@SuppressWarnings("ClickableViewAccessibility")
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@@ -451,7 +450,7 @@ class ModelViewer(
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override fun onResized(width: Int, height: Int) {
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view.viewport = Viewport(0, 0, width, height)
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cameraManipulator.setViewport(width, height)
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cameraManipulator?.setViewport(width, height)
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updateCameraProjection()
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synchronizePendingFrames(engine)
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}
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@@ -468,5 +467,11 @@ class ModelViewer(
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companion object {
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private val kDefaultObjectPosition = Float3(0.0f, 0.0f, -4.0f)
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private fun defaultCameraManipulator(width: Int, height: Int) : Manipulator {
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return Manipulator.Builder()
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.targetPosition(kDefaultObjectPosition.x, kDefaultObjectPosition.y, kDefaultObjectPosition.z)
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.viewport(width, height)
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.build(Manipulator.Mode.ORBIT)
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}
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}
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}
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