From e7bebcdea9ff8696a54141bc37ec0a990cfb0269 Mon Sep 17 00:00:00 2001 From: Benjamin Doherty Date: Mon, 9 Aug 2021 12:01:46 -0700 Subject: [PATCH] Update RELEASE_NOTES for 1.12.0 --- RELEASE_NOTES.md | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/RELEASE_NOTES.md b/RELEASE_NOTES.md index d552953f52..d1b9e4d3c5 100644 --- a/RELEASE_NOTES.md +++ b/RELEASE_NOTES.md @@ -3,7 +3,9 @@ This file contains one line summaries of commits that are worthy of mentioning in release notes. A new header is inserted each time a *tag* is created. -## v1.12.1 (currently main branch) +## v1.12.2 (currently main branch) + +## v1.12.1 - engine: `double` precision translation support in TransformManager. Disabled by default. Augment model (and view) matrix on `Camera` to accept double precision matrices. When enabled, @@ -14,8 +16,11 @@ A new header is inserted each time a *tag* is created. - engine: Option to automatically compute bent normals from SSAO & apply to specular AO [⚠️ **Material breakage**]. -- engine: New APIs: Light channels. Geometry and lights now have a channel associated to them, at +- engine: New APIs: Light channels. Geometry and lights now have a channel associated to them, at least one channel must match for lighting to occur [⚠️ **Material breakage**]. +- engine: Fix potential GPU crash with punctual lights near the far clipping plane. +- materials: The `inverseTonemap` API is now an exact inverse of the Filmic tonemapper. +- Metal: Better support for texture formats on M1 Macs. ## v1.11.2