remove the now unneeded FL0 materials

Filament needed to compile FL0 materials for both FL0 and FL1, but this
is now done automatically when a material is a FL0 material.
This commit is contained in:
Mathias Agopian
2026-04-01 17:18:41 -07:00
committed by Mathias Agopian
parent eb3d592d18
commit e85c021dec
8 changed files with 30 additions and 95 deletions

View File

@@ -27,7 +27,7 @@
<script src="../gl-matrix-min.js"></script>
<script>
Filament.init(['nonlit_fl0.filamat'], () => {
Filament.init(['nonlit.filamat'], () => {
window.VertexAttribute = Filament.VertexAttribute;
window.AttributeType = Filament.VertexBuffer$AttributeType;
window.Projection = Filament.Camera$Projection;
@@ -124,7 +124,7 @@
this.ib.setBuffer(engine, CUBE_INDICES);
const mat = engine.createMaterial('nonlit_fl0.filamat');
const mat = engine.createMaterial('nonlit.filamat');
const matinst = mat.getDefaultInstance();
Filament.RenderableManager.Builder(1)
.boundingBox({ center: [-1, -1, -1], halfExtent: [1, 1, 1] })