new utility AsyncJobQueue (#9278)

* new utility AsyncJobQueue

this is a very simple job queue, it spawns a thread and runs the jobs
pushed to the queue in sequence.

* use AsyncJobQueue in OpenGLTimerQuery
This commit is contained in:
Mathias Agopian
2025-10-01 14:54:34 -07:00
committed by GitHub
parent 057ce2ea4b
commit e974989a95
5 changed files with 143 additions and 51 deletions
+72
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/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <utils/AsyncJobQueue.h>
#include <utils/JobSystem.h>
#include <utils/debug.h>
#include <mutex>
#include <utility>
namespace utils {
AsyncJobQueue::AsyncJobQueue(const char* name, Priority priority) {
mQueue.reserve(2);
mThread = std::thread([this, name, priority]() {
JobSystem::setThreadName(name);
JobSystem::setThreadPriority(priority);
auto& queue = mQueue;
bool exitRequested;
do {
std::unique_lock lock(mLock);
mCondition.wait(lock, [this]() -> bool { return mExitRequested || !mQueue.empty(); });
exitRequested = mExitRequested;
if (!queue.empty()) {
Job const job(std::move(queue.front()));
queue.erase(queue.begin());
lock.unlock();
job();
}
} while (!exitRequested);
});
}
AsyncJobQueue::~AsyncJobQueue() noexcept {
assert_invariant(mQueue.empty());
}
void AsyncJobQueue::push(Job&& job) {
std::unique_lock lock(mLock);
if (!mExitRequested) {
mQueue.push_back(std::move(job));
lock.unlock();
mCondition.notify_one();
}
}
void AsyncJobQueue::drainAndExit() {
std::unique_lock lock(mLock);
mCondition.wait(lock, [this] { return mQueue.empty(); });
mExitRequested = true;
lock.unlock();
mCondition.notify_one();
if (mThread.joinable()) {
mThread.join();
}
}
} // namespace utils