backend: Propagate backend thread exceptions to the main thread. (#9903)
* Filament Error Handling Remediation and noexcept Cleanup - Replaced assert_invariant with FILAMENT_CHECK_PRECONDITION in Renderer::beginFrame for caller bugs. - Removed noexcept from Camera::setCustomProjection to allow precondition checks to throw. - Removed noexcept from Texture and InstanceBuffer methods using precondition checks. - Documented silent clamping in View::setBloomOptions. - Clarified comment in FrameGraphResources regarding preconditions. - Refined MaterialInstance::commit to split texture loop into check and update passes, preventing partial state changes on precondition failure. * backend: Propagate backend thread exceptions to the main thread. Introduce a mechanism to catch exceptions thrown on the backend thread and rethrow them on the main thread. This prevents deadlocks and allows the application to handle fatal backend failures gracefully. - Consolidate synchronization primitives in DriverBase. - Add mHasUnrecoverableError flag to interrupt blocked fence waits. - Optimize waitForFence to avoid extra atomic reads in common paths. - Propagate FenceStatus::ERROR across all backends. - CommandBufferQueue now stores a std::exception_ptr when the backend fails. - The backend enters a "zombie" state on failure, skipping further command execution but allowing clean shutdown. - Public APIs in Renderer and Engine now check for stored exceptions and rethrow them, documented with @throws. - Guarded by __EXCEPTIONS to ensure no overhead when exceptions are disabled. - Add unit test for fence interruption and document new APIs. BUGS=[407545700] * feat: harden backend exceptions and add hasUnrecoverableFailure API - Update Renderer::beginFrame() and Renderer::shouldRenderFrame() to return false early if an unrecoverable backend exception has been delivered to the main thread. - Document the new return behavior for beginFrame() and shouldRenderFrame() in Renderer.h. - Add Engine::hasUnrecoverableFailure() to the public API to allow apps to check for fatal errors without relying on exceptions. - Implement hasUnrecoverableFailure() in FEngine by delegating to CommandBufferQueue. - Expose Engine::hasUnrecoverableFailure() to Java bindings (Engine.java and JNI). - Expose Engine::hasUnrecoverableFailure() to JavaScript bindings (jsbindings.cpp). * java: propagate C++ Panics & exceptions to JAVA
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@@ -16,11 +16,11 @@
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#include <jni.h>
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#include <functional>
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#include <stdlib.h>
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#include <string.h>
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#include <filament/IndexBuffer.h>
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#include <common/JniUtils.h>
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#include <backend/BufferDescriptor.h>
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@@ -29,6 +29,7 @@
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using namespace filament;
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using namespace backend;
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using namespace filament::android;
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extern "C" JNIEXPORT jlong JNICALL
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Java_com_google_android_filament_IndexBuffer_nCreateBuilder(JNIEnv *env, jclass type) {
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@@ -63,7 +64,9 @@ Java_com_google_android_filament_IndexBuffer_nBuilderBuild(JNIEnv *env, jclass t
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jlong nativeBuilder, jlong nativeEngine) {
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IndexBuffer::Builder* builder = (IndexBuffer::Builder *) nativeBuilder;
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Engine *engine = (Engine *) nativeEngine;
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return (jlong) builder->build(*engine);
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return wrapJni<jlong>(env, [=]() {
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return (jlong) builder->build(*engine);
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});
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}
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extern "C" JNIEXPORT jint JNICALL
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@@ -94,7 +97,9 @@ Java_com_google_android_filament_IndexBuffer_nSetBuffer(JNIEnv *env, jclass type
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BufferDescriptor desc(data, sizeInBytes,
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callback->getHandler(), &JniBufferCallback::postToJavaAndDestroy, callback);
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indexBuffer->setBuffer(*engine, std::move(desc), (uint32_t) destOffsetInBytes);
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wrapJni(env, [&]() {
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indexBuffer->setBuffer(*engine, std::move(desc), (uint32_t) destOffsetInBytes);
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});
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return 0;
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}
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