backend: Propagate backend thread exceptions to the main thread. (#9903)
* Filament Error Handling Remediation and noexcept Cleanup - Replaced assert_invariant with FILAMENT_CHECK_PRECONDITION in Renderer::beginFrame for caller bugs. - Removed noexcept from Camera::setCustomProjection to allow precondition checks to throw. - Removed noexcept from Texture and InstanceBuffer methods using precondition checks. - Documented silent clamping in View::setBloomOptions. - Clarified comment in FrameGraphResources regarding preconditions. - Refined MaterialInstance::commit to split texture loop into check and update passes, preventing partial state changes on precondition failure. * backend: Propagate backend thread exceptions to the main thread. Introduce a mechanism to catch exceptions thrown on the backend thread and rethrow them on the main thread. This prevents deadlocks and allows the application to handle fatal backend failures gracefully. - Consolidate synchronization primitives in DriverBase. - Add mHasUnrecoverableError flag to interrupt blocked fence waits. - Optimize waitForFence to avoid extra atomic reads in common paths. - Propagate FenceStatus::ERROR across all backends. - CommandBufferQueue now stores a std::exception_ptr when the backend fails. - The backend enters a "zombie" state on failure, skipping further command execution but allowing clean shutdown. - Public APIs in Renderer and Engine now check for stored exceptions and rethrow them, documented with @throws. - Guarded by __EXCEPTIONS to ensure no overhead when exceptions are disabled. - Add unit test for fence interruption and document new APIs. BUGS=[407545700] * feat: harden backend exceptions and add hasUnrecoverableFailure API - Update Renderer::beginFrame() and Renderer::shouldRenderFrame() to return false early if an unrecoverable backend exception has been delivered to the main thread. - Document the new return behavior for beginFrame() and shouldRenderFrame() in Renderer.h. - Add Engine::hasUnrecoverableFailure() to the public API to allow apps to check for fatal errors without relying on exceptions. - Implement hasUnrecoverableFailure() in FEngine by delegating to CommandBufferQueue. - Expose Engine::hasUnrecoverableFailure() to Java bindings (Engine.java and JNI). - Expose Engine::hasUnrecoverableFailure() to JavaScript bindings (jsbindings.cpp). * java: propagate C++ Panics & exceptions to JAVA
This commit is contained in:
@@ -25,9 +25,11 @@
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#include <math/vec2.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <common/JniUtils.h>
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using namespace filament;
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using namespace filament::math;
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using namespace filament::android;
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enum BooleanElement {
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BOOL,
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@@ -56,7 +58,9 @@ template<typename T>
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static void setParameter(JNIEnv* env, jlong nativeMaterialInstance, jstring name_, T v) {
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MaterialInstance* instance = (MaterialInstance*) nativeMaterialInstance;
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const char *name = env->GetStringUTFChars(name_, 0);
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instance->setParameter(name, v);
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wrapJni(env, [=]() {
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instance->setParameter(name, v);
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});
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env->ReleaseStringUTFChars(name_, name);
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}
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@@ -160,20 +164,22 @@ Java_com_google_android_filament_MaterialInstance_nSetBooleanParameterArray(JNIE
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// NOTE: In C++, bool has an implementation-defined size. Here we assume
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// it has the same size as jboolean, which is 1 byte.
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switch ((BooleanElement) element) {
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case BOOL:
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instance->setParameter(name, ((const bool*) v) + offset, count);
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break;
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case BOOL2:
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instance->setParameter(name, ((const bool2*) v) + offset, count);
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break;
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case BOOL3:
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instance->setParameter(name, ((const bool3*) v) + offset, count);
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break;
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case BOOL4:
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instance->setParameter(name, ((const bool4*) v) + offset, count);
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break;
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}
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wrapJni(env, [=]() {
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switch ((BooleanElement) element) {
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case BOOL:
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instance->setParameter(name, ((const bool*) v) + offset, count);
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break;
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case BOOL2:
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instance->setParameter(name, ((const bool2*) v) + offset, count);
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break;
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case BOOL3:
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instance->setParameter(name, ((const bool3*) v) + offset, count);
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break;
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case BOOL4:
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instance->setParameter(name, ((const bool4*) v) + offset, count);
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break;
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}
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});
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env->ReleaseBooleanArrayElements(v_, v, 0);
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@@ -190,20 +196,22 @@ Java_com_google_android_filament_MaterialInstance_nSetIntParameterArray(JNIEnv *
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const char* name = env->GetStringUTFChars(name_, 0);
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jint* v = env->GetIntArrayElements(v_, NULL);
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switch ((IntElement) element) {
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case INT:
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instance->setParameter(name, ((const int32_t*) v) + offset, count);
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break;
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case INT2:
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instance->setParameter(name, ((const int2*) v) + offset, count);
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break;
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case INT3:
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instance->setParameter(name, ((const int3*) v) + offset, count);
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break;
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case INT4:
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instance->setParameter(name, ((const int4*) v) + offset, count);
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break;
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}
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wrapJni(env, [=]() {
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switch ((IntElement) element) {
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case INT:
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instance->setParameter(name, ((const int32_t*) v) + offset, count);
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break;
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case INT2:
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instance->setParameter(name, ((const int2*) v) + offset, count);
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break;
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case INT3:
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instance->setParameter(name, ((const int3*) v) + offset, count);
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break;
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case INT4:
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instance->setParameter(name, ((const int4*) v) + offset, count);
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break;
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}
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});
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env->ReleaseIntArrayElements(v_, v, JNI_ABORT);
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@@ -220,26 +228,28 @@ Java_com_google_android_filament_MaterialInstance_nSetFloatParameterArray(JNIEnv
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const char* name = env->GetStringUTFChars(name_, 0);
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jfloat* v = env->GetFloatArrayElements(v_, NULL);
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switch ((FloatElement) element) {
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case FLOAT:
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instance->setParameter(name, ((const float*) v) + offset, count);
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break;
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case FLOAT2:
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instance->setParameter(name, ((const float2*) v) + offset, count);
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break;
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case FLOAT3:
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instance->setParameter(name, ((const float3*) v) + offset, count);
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break;
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case FLOAT4:
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instance->setParameter(name, ((const float4*) v) + offset, count);
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break;
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case MAT3:
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instance->setParameter(name, ((const mat3f*) v) + offset, count);
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break;
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case MAT4:
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instance->setParameter(name, ((const mat4f*) v) + offset, count);
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break;
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}
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wrapJni(env, [=]() {
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switch ((FloatElement) element) {
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case FLOAT:
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instance->setParameter(name, ((const float*) v) + offset, count);
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break;
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case FLOAT2:
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instance->setParameter(name, ((const float2*) v) + offset, count);
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break;
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case FLOAT3:
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instance->setParameter(name, ((const float3*) v) + offset, count);
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break;
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case FLOAT4:
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instance->setParameter(name, ((const float4*) v) + offset, count);
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break;
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case MAT3:
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instance->setParameter(name, ((const mat3f*) v) + offset, count);
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break;
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case MAT4:
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instance->setParameter(name, ((const mat4f*) v) + offset, count);
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break;
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}
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});
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env->ReleaseFloatArrayElements(v_, v, 0);
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@@ -260,7 +270,9 @@ Java_com_google_android_filament_MaterialInstance_nSetParameterTexture(
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Texture* texture = (Texture*) nativeTexture;
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const char *name = env->GetStringUTFChars(name_, 0);
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instance->setParameter(name, texture, JniUtils::from_long(sampler_));
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wrapJni(env, [=]() {
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instance->setParameter(name, texture, JniUtils::from_long(sampler_));
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});
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env->ReleaseStringUTFChars(name_, name);
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}
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