Use 4 background threads for shader compiler on PowerVR
Since powervr supports parallel shader compilation well, we use 4 background threads for shader compilation.
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committed by
Mathias Agopian
parent
7840404132
commit
f537f62adf
@@ -293,7 +293,8 @@ public:
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enum class Priority {
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NORMAL,
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DISPLAY,
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URGENT_DISPLAY
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URGENT_DISPLAY,
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BACKGROUND
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};
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static void setThreadPriority(Priority priority) noexcept;
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