From f6c3663789e4463742e85fbb74f2a3ba82c13be4 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Sat, 16 May 2020 14:32:17 -0700 Subject: [PATCH] Update RELEASE_NOTES.md --- RELEASE_NOTES.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/RELEASE_NOTES.md b/RELEASE_NOTES.md index dc8117f2a6..7d783f0bc1 100644 --- a/RELEASE_NOTES.md +++ b/RELEASE_NOTES.md @@ -10,6 +10,18 @@ A new header is inserted each time a *tag* is created. ## v1.7.0 - MaterialInstances now have optional names. +- Improved Depth of Field effect: bokeh rotates with the aperture diameter, improved CoC calculation, feather blur radius. +- Introduced `getNormalizedViewportCoord` shader API. +- Added basic SwiftShader support. +- Fixed SwapChain resizing issues in Vulkan. +- Added debug option to track `Entities`. +- Fixed `Camera` entity leaks. +- Removed problematic `CreateEliminateDeadMembersPass`, which broke UBO layout. +- Added assert that the engine is not terminated in `flushAndWait()`. +- Added several fixes and improvements around objects lifetime management +- `gltfio`: AssetLoader now loads names for mesh-free nodes +- `gltfio`: Material names are now preserved in ubershader mode +- Fixed JNI objects allocation and memory corruption - JNI constructors are now "package private" unless they take an Engine. ## v1.6.0