diff --git a/shaders/src/common_material.fs b/shaders/src/common_material.fs index 7aebaed63d..8356f0b188 100644 --- a/shaders/src/common_material.fs +++ b/shaders/src/common_material.fs @@ -11,7 +11,7 @@ float clampNoV(float NoV) { // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886" - return max(dot(shading_normal, shading_view), MIN_N_DOT_V); + return max(NoV, MIN_N_DOT_V); } vec3 computeDiffuseColor(const vec4 baseColor, float metallic) {