From ff5ecb17ea86b20a2e65d422188eaec7926c7715 Mon Sep 17 00:00:00 2001 From: Benjamin Doherty Date: Mon, 29 Mar 2021 11:04:41 -0700 Subject: [PATCH] Update RELEASE_NOTES for 1.9.18 --- RELEASE_NOTES.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/RELEASE_NOTES.md b/RELEASE_NOTES.md index ebddc7160f..6fbcf16c0c 100644 --- a/RELEASE_NOTES.md +++ b/RELEASE_NOTES.md @@ -5,10 +5,20 @@ A new header is inserted each time a *tag* is created. ## Next release (main branch) +## v1.9.19 + - engine: VSM shadows now support `shadowMultiplier`. ## v1.9.18 +- engine: Fix a DoF bug that caused black dots around the fast tiles. +- engine: Minor DoF optimizations. +- engine: Fix blanking windows not being drawn into on macOS. +- gltfio: Add support for data:// in image URI's. +- gltfio: Add internal MorphHelper, enable up to 255 targets. +- engine: Fix a hang in JobSystem. +- samples: Fix rendertarget sample app. + ## v1.9.17 - engine: New shift parameter on `Camera` to translate the viewport and emulate a tilt/shift lens.