Add tutorial that describes compression and async loading.
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@@ -39,7 +39,7 @@ class App {
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// TODO: create entities
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this.render = this.render.bind(this);
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this.resize = this.resize.bind(this);
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window.addEventListener("resize", this.resize);
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window.addEventListener('resize', this.resize);
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window.requestAnimationFrame(this.render);
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}
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render() {
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@@ -71,16 +71,20 @@ that define a PBR material. We'll learn more about material packages in the next
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## Spawn a local server
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Because of CORS restrictions, your web app cannot fetch the material package directly from the
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file system. One way around this is to create a temporary server using Python:
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file system. One way around this is to create a temporary server using Python or node:
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```bash
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python3 -m http.server # Python 3
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python -m SimpleHTTPServer # Python 2.7
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npx http-server -p 8000 # nodejs
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```
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To see if this works, navigate to [http://localhost:8000](http://localhost:8000) and check if you
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can load the page without any errors appearing in the developer console.
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Take care not to use Python's simple server in production since it does not serve WebAssembly files
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with the correct MIME type.
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## Create the Engine and Scene
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We now have a basic skeleton that can respond to paint and resize events. Let's start adding
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@@ -257,5 +261,8 @@ this.camera.setProjection(Projection.ORTHO, -aspect, aspect, -1, 1, 0, 1);
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```
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You should now have a spinning triangle! The completed JavaScript is available
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[here](tutorial_triangle.js). In the next tutorial, we'll take a closer look at Filament
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materials and 3D rendering.
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[here](tutorial_triangle.js).
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In the [next tutorial], we'll take a closer look at Filament materials and 3D rendering.
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[next tutorial]: tutorial_redball.html
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