- Add documentation for specgen along with proper math rendering
- Adjust the heading size, capitalization of various READMEs.
- Add backend test README to the doc
- Rename the CI related tests to have prefix "CI:"
The "const char*" used for the string literal parameter of the `feature`
method becomes invalid once it passes outside the Java binding scope,
leading to invalid data access. This fix ensures the string is safely
stored.
Add support for heterogeneous lookup in associative containers that
use CString keys. Add conversion operators for std::string_view and
raw string literals to CString.
* Fix warning C4146: unary minus operator applied to unsigned type, result still unsigned
* Fix warning C4068: unknown pragma 'nounroll'
* Fix warning C4068: unknown pragma 'unroll'
* Fix warning C4068: unknown pragma 'clang'
* Fix warning C4305: 'initializing': truncation from 'double' to 'float'
* Fix warning C4267: 'argument': conversion from 'size_t' to 'utils::FixedCapacityVector<filament::uberz::WritableArchive::Material,std::allocator<T>,true>::size_type', possible loss of data
* Fix warning C4267: 'argument': conversion from 'size_t' to 'uint32_t', possible loss of data
* Fix warning C4244: 'initializing': conversion from 'A' to 'T', possible loss of data
* Fix warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
* Fix warning C4293: '>>': shift count negative or too big, undefined behavior
* Fix diagnostic warning C4189: 'channels': local variable is initialized but not referenced
* Use [[maybe_unused]] where possible and revert aa79bd6fa8.
* Revert unary minus for non-MSVC compilers
* Add macro for enabling warnings temporarily
* Get rid of UTILS_HAS_CXX17
* Revisit warning related macros
Co-authored-by: Levente Koncz <levente.koncz@shapr3d.com>
* Begin Sorting SubProjects into Folders
* Add more subprojects to folders
* Add even more subprojects to folders
* Add further subprojects to folders
* Move the last two projects
* Move Resources to a Resources subfolder
* Remove spaces to be stylistically coherent
* Revert Improper CMake Modifications
* Revert erroneous line removals
* Only specify sdl2's folder on WIN32
* Add the shader subprojects to a Generated folder
* Move shaders to Filament/Shaders
An ubershader archive is a bundle of filamat packages with some metadata
that conveys which glTF features each material supports.
This PR does three things:
1. Adds a new command line tool called `uberz` that consumes a list
of filamat files and metadata text files and produces a single
ubershader archive.
2. Adds a new library (also called `uberz`) that is used by `gltfio`
to read ubershader archives, and used by the above command line
tool to write ubershader archives.
3. Enhances `UbershaderLoader` so that it no longers uses a hardcoded
set of materials, and instead takes an ubershader archive.
Ubershader archives have a simple binary layout that can be memcpy'd
directly into a C struct. The metadata is specified using a text file
with key-value pairs. These two file formats have formal desriptions in
the README in `libs/uberz`.
In a subsequent PR, we will remove the `gltfio_resources` target and
change the signature of `createUbershaderLoader` so that it takes
an archive.