Commit Graph

19 Commits

Author SHA1 Message Date
Powei Feng
8233ab1cda Revert "[automated] Updating /docs due to commit 60df8ac"
This reverts commit 656a4b6f32.
2025-09-18 14:40:07 -07:00
Filament Bot
656a4b6f32 [automated] Updating /docs due to commit 60df8ac
Full commit hash is 60df8ac6b8

DOCS_ALLOW_DIRECT_EDITS
2025-09-18 21:32:03 +00:00
Ben Doherty
f31eb09ca0 Add Live Wallpaper Android sample (#3161) 2020-10-06 11:03:55 -06:00
Romain Guy
54a4545ac5 Update README 2020-04-25 10:37:13 -07:00
Romain Guy
030e97b381 Update screenshots in README.md 2020-04-20 14:56:00 -07:00
Philip Rideout
bee9ab31bc Add new Android demo: sample-page-curl.
Pure Java app that demonstrates custom vertex shader animation and
two-sided texturing.
2020-04-17 11:12:55 -07:00
Philip Rideout
f084e50829 Remove old bloom samples to avoid confusion.
These should not be confused with our core bloom feature. For testing
the RenderTarget API, it would be better to create a small focused demo.
2020-04-02 09:05:36 -07:00
Romain Guy
2f47bab237 Update README screenshots 2020-03-25 14:23:36 -07:00
Philip Rideout
9ac17a88b3 Add new sample for glTF models and the camera manipulator.
This differs from the bloom demo in that it supports touch interaction,
has animation, loads from GLTF rather than GLB, and is overall simpler.
2020-01-17 09:09:46 -08:00
Philip Rideout
60ead8c5f3 Add Android sample for testing the Stream API.
This new sample differs from "Hello Camera" in that it exercises all
three ways of using Stream. It also uses Canvas instead of Camera2 to
draw into the external texture. It shows two sets of stripes, one
animated using the shader and the other animated using Canvas. If the
two stripes are aligned, then the stream is perfectly synchronized.
Users can tap the screen to cycle between the three modes.
2019-11-26 07:58:52 -08:00
Philip Rideout
3618f14531 Add Android sample for Camera Stream.
This simple Kotlin app projects a live feed on the side of a cube.
It looks very similar to the `lit-cube` demo but there is a new Kotlin
class called `CameraHelper` that creates Camera2 objects, starts
the capture session, creates the Filament texture, etc.

For now, this app uses SurfaceTexture. This is a starting point and
provides a testing ground for tentative improvements to our Stream API.
2019-10-16 09:05:24 -07:00
Romain Guy
b84117eb92 Update READMEs 2019-06-28 13:51:57 -07:00
Philip Rideout
10dc3a24e8 Add Kotlin sample for gltfio and custom render targets. 2019-06-26 13:55:23 -07:00
Romain Guy
eaf790aaa7 Improve rendering to TextureView (#635)
* Improve rendering to TextureView

UiHelper wasn't calling the resize callback at init time when attaching
to a TextureView, but it was for a SurfaceView. This makes both code
paths consistent and fixes the standard samples if they are modified to
render to a TextureView.

This change also adds a new sample app that shows how to render into
a TextureView.

* Suppress warning

* Suppress another warning
2018-12-13 15:57:15 -08:00
Romain Guy
380e3fa690 Simplify UiHelper API, add transparent rendering sample (#629)
* Simplify UiHelper API, add transparent rendering sample

* Rename the app

* Address review comments

Also use the proper package name
2018-12-13 09:09:09 -08:00
Romain Guy
e6cb4d0dfa Update sample screenshots in README 2018-11-28 11:43:13 -08:00
Romain Guy
55dd612c64 Add screenshots to Android samples' README (#513)
This change also optimizes the size of existing images using squoosh.app.
This should make the main README a lot lighter and faster to load (it saves
several MiBs).
2018-11-21 14:16:21 -08:00
Tact Yoshida
ad49986245 Remove execute permissions 2018-08-06 10:36:54 -07:00
Romain Guy
b6b8ba32cd Add sample images to README.md 2018-08-03 18:12:58 -07:00