Romain Guy
85c563b628
Fix BusterDrone
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Some parts where marked as transparent but they truly are opaque.
This was causing issues with SSAO.
2020-04-08 11:18:56 -07:00
Philip Rideout
cdf03f91c9
Apply Draco compression to FlightHelmet.
2020-03-30 15:58:55 -07:00
Philip Rideout
4b7677fd13
Apply Draco compression to BusterDrone.
2020-03-27 16:32:44 -07:00
Philip Rideout
a5a6e9be8a
Add animated GLTF model to third_party.
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This asset will be used in an upcoming Android sample. I converted the
textures from PNG to JPG to reduce the footprint.
2020-01-15 16:56:46 -08:00
Philip Rideout
1fa2fd9b7f
WebGL: add morphing demo.
2019-10-31 11:57:43 -07:00
Philip Rideout
0e81207758
WebGL: add demo for glTF animation.
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Fixes #1583 .
2019-09-06 16:44:03 -07:00
Philip Rideout
8142ffdfb7
Add bloom demo and release notes for #119 .
2019-06-11 15:56:24 -07:00
Philip Rideout
13fc64470a
Add shader_ball in glTF 2.0 format.
2019-05-31 15:02:35 -07:00
Philip Rideout
7bc6b3c818
Replace gltf_viewer and introduce gltfio::SimpleViewer.
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The new gltf_viewer app has an optional zero-arguments mode whereby it
loads a resgen-embedded binary model, which is useful for quick
sanity testing. If you don't specify an IBL, it loads a compressed
version of the pillars IBL.
2019-03-13 16:21:58 -07:00
Romain Guy
41397e1b82
Move 3p models to models/ directory
2019-03-11 14:21:51 -07:00