Commit Graph
1439 Commits
Author SHA1 Message Date
Mathias Agopian 2242ddfbec Add a basic stopwatch class
this can be used for basic timing.
2022-06-03 14:55:22 -07:00
Mathias Agopian 7aa3b1a6ee merge identical backend RenderPrimitives together
This is done in RenderPrimitiveFactory using a bidirectional associative
container.

This is a necessary step toward auto instancing.
2022-06-03 11:43:00 -07:00
Mathias Agopian 718e7ab064 remove a bunch of <functional> includes
This forces us to use an explicit hash class in a few place, but it
is cleaner.

remove utils::lower_bound and utils::upper_bound, which were not used.
2022-06-03 08:35:57 -07:00
Philip Rideout e81d053f35 gltfio: fix morphing for non-packed floats. 2022-06-03 07:54:42 -07:00
Philip Rideout 5837adf45f Remove stale comment and update the debugging doc. 2022-06-01 15:02:55 -07:00
Romain Guy ab9dbb22cc Remover prebuilt MoltenVK (#5623) 2022-06-01 14:49:50 -07:00
Philip Rideout f2e36c35a4 gltfio ubershader mode: set sheen to OPAQUE.
This makes ubershader mode more consistent with jit mode.

SheenChair and ToyCar in the samples repo both have opaque cloth.
2022-05-31 15:19:57 -07:00
LaiJF e92a684b26 #endif comment match the macro name (#5609) 2022-05-30 21:21:54 -07:00
daemyung jang ddd93874cc Use the proper variable name to enhance the redability (#5602) 2022-05-25 18:12:51 -07:00
Philip Rideout 609c0482be gltfio: allow dynamic attach / detach for bones (#5601)
Sceneform allowed users to attach and detach bones, so this seems like
a useful feature.

Fixes #3075
2022-05-25 16:03:44 -07:00
Mathias Agopian 292fd7d41f don't allocate more than 16KiB in the command stream
if we have more than 16K of UBO data, we now use a "out of band" buffer
on the heap instead of the command stream, which has limited space.

to minimize the heap allocation we use a simple pool allocator that
recycles a few heap buffers (per Scene).
2022-05-25 12:07:59 -07:00
Mathias Agopian 1af76638cf rework per renderable ubo update
We now store the per renderable ubo data in the scene SoA before sending
to the gpu. This is needed to prepare future work on instancing.
2022-05-25 12:07:59 -07:00
Philip Rideout 2b91799ee0 More skinning cleanup + minor fix.
This contains a fix for a hypothetical bug with models that have bones
that do not belong to any gltf scene.
2022-05-25 11:32:31 -07:00
Philip Rideout 2947229d40 gltfio: Streamline the AABB + skinning computation.
This optimizes and cleans up some code from a 3P contributor.

When computing a bounding box, there was no need for an inner loop
through the entire skins array.

Tested using the torus model in #4973 and the `-r` flag in gltf_viewer.
2022-05-25 10:44:31 -07:00
Philip Rideout a01fa21209 gltfio: introduce cross-fade animation API
Fixes #4754
2022-05-24 13:22:21 -07:00
Mathias Agopian 60a6d4a348 pack PerRenderableUib a bit more so it occupy 128 bytes
We pack PerRenderableUib so that we could (in the future) store two
renderable datum per slot (each slot is required to be 256 bytes).
2022-05-24 10:16:16 -07:00
Mathias Agopian 6c740f060e move skinning info into PrimitiveInfo
By design we shouldn't access the scene SOA when executing the 
high level commands.

This change increases the size of a command to 64 bytes and 
PrimitiveInfo to 48 bytes (both with some small padding left).
2022-05-24 10:16:16 -07:00
daemyung jang 5a8bf42ddb Delete redundant semicolons 2022-05-24 09:46:46 -07:00
daemyung jang fbc43d24fe Delete a redundant semicolon 2022-05-21 16:40:14 -07:00
Ben Doherty 3461ec863b gltfio: Clear texture caches before loading resources (#5580)
* gltfio: Clear texture caches before loading resources

* iOS gltf-viewer: add double-tap to reload model for debugging

* iOS samples: add instructions on ASan / UBSan debugging
2022-05-20 11:41:24 -07:00
Ben Doherty 6754885795 imageio: Remove unnecessary dependency (#5574) 2022-05-19 11:16:53 -07:00
Philip Rideout eae55c1be8 matdbg: fix several issues uncovered by ASAN (#5558)
There were two places where we were doing unaligned reads: one when
computing the hash for the material identifier, and one when parsing
the chunk in ShaderReplacer.

We also had a potential overflow since civetweb does not add a trailing
null to incoming WebSockets messages.
2022-05-16 10:17:12 -07:00
Philip Rideout f311453aed gltfio: use ifstream::binary for external resources (#5555)
Fix #5553
2022-05-13 09:04:27 -07:00
Philip Rideout 1d223498cb beamsplitter: rename the tool, enhance the README. (#5549) 2022-05-12 17:07:40 -07:00
Mathias Agopian 2709533fb1 Fix texture coordinate calculations in post-process materials
The most important change here is that we no longer apply the
backend (e.g. Metal/Vulkan) UV transformation before calling the
user's vertex shader. This is an API change for post-process materials
(but they're not public).
Now the user is responsible for using uvToRenderTargetUV() in their
shaders (either in the fragment or vertex as appropriate).

This makes it easier to handle offsets/transforms with all APIs.

Conceptually, the only thing that is needed is to call 
uvToRenderTargetUV() just before making a texture call.


This fixes a couple of issues:
- some image shifting in metal/vk
- flare in metal/vk was upside down

We also simplify the DoF code quite a bit now that we can rely on the
rendertargets begin multiple of 16.

We also "fix" SSAO that was working by accident on  metal/vk. The UV
correction was applied 3 times 2 of which were canceling each other.
2022-05-12 13:42:13 -07:00
Pei Jia edb9ca71e5 included header files are now in alphabetic order 2022-05-11 15:04:53 -07:00
Pei Jia ad9ce72f61 header files added, for compatibility of clang c++17. Don't forget to add -std=c++17. 2022-05-11 15:04:53 -07:00
Philip Rideout 78f2065b6f Use generated code for JSON serialization of Options. (#5541) 2022-05-11 10:47:03 -07:00
Mathias Agopian a18013c8f4 fix a memory leak in Invocable 2022-05-11 10:22:04 -07:00
Philip Rideout a572a10ef7 Add codegen golang program. (#5534)
This adds a code generator, implemented in Go.

This PR also prepares `Options.h` (the ground truth) by simplifying its
syntax just a bit. The ground truth file must have very simple C++
syntax, which is described in the README:

https://github.com/google/filament/blob/pr/codegen2/tools/codegen-options/README.md

This process revealed a small bug: `Filter.MEDIAN` was bound to the
incorrect value in Java.

The generated code is not yet used, stay tuned.
2022-05-10 14:40:51 -07:00
Philip Rideout bf34ee6e22 gltfio: add multi-scene support. (#5524)
* Add multi-scene support to gltf_viewer.

To test this, I generated a multi-scene asset as follows.

```
gltf-transform merge Avocado/glTF/Avocado.gltf \
    BarramundiFish/glTF/BarramundiFish.gltf \
    ~/Desktop/Merged.gltf
```

* Specify c++17 in pbxproj files.
2022-05-09 11:55:32 -07:00
Philip Rideout a68a478bf3 Introduce gltfio::NodeManager, remove some robin_map. (#5522)
* Introduce gltfio::NodeManager, remove some robin_map.

* Incorporate code review feedback.
2022-05-06 16:14:56 -07:00
Mathias Agopian 626beee345 Implement an optional guard band for screen-space effects
When the guard band is enabled, the effective rendering area is
increased by a certain amount (currently 16 pixels on each side) so
that screen-space effects (e.g. SSAO, SSR, DoF) behave better around
the edges of the screen. Of course, this comes at a performance and
memory cost.

Currently the guard band is not configurable other than being optional.

Added c++, java and js bindings.
2022-05-06 16:08:32 -07:00
Mathias Agopian 7baffe34ac fix a crash in assetloader
use std::partition instead of std::sort to partition the entities 
such as the renderables are first.
2022-05-06 09:00:54 -07:00
Philip Rideout f39815393a Fix crash regression with gltf_viewer and gltf_instances. 2022-05-05 09:42:08 -07:00
Philip Rideout 9031babd92 Various glTF-related cleanup and enhancements.
- For completion, FilamentAsset now has getRenderableEntities(). This is
  similar to sister methods getLightEntities() and getCameraEntities()
  except there is no need to store a separate array.

- The web helmet demo does not need to enable shadows, they are already
  enabled.

- The ViewerGui populateAsset() method was doing two things that are
  now decoupled for clarity: setAsset() and populateAsset().

- The updateRootTransform() method is now called only when the autoscale
  checkbox is toggled, instead of every frame.

- The getFooEntities() methods in Java now skip doing work for empty
  lists. Actually these should not return arrays at all, but let's fix
  that later, since it will break backwards compatibility.
2022-05-04 13:53:28 -07:00
Ben Doherty efec4e1adc Metal: add RelaxedtoHalfPass for improved ALU performance (#5504) 2022-05-04 11:13:28 -07:00
Philip Rideout 156dcb54e8 gltf_viewer: fix accidental removal of camera selector. 2022-05-03 14:33:43 -07:00
Mathias Agopian 88ef76989c Cleanup Renderer.cpp
The main changes are:

- ColorPass() and RefractionPass() are now static and moved into a 
  new RendererUtils file. These methods don't need FRenderer and are 
  more like a big "script".

- Cleaned-up includes

- Reformatted/reordered methods
2022-05-03 14:27:48 -07:00
Philip Rideout fc284af684 Rename SimpleViewer to ViewerGui.
The SimpleViewer C++ class was not viewer component like `ModelViewer`
and `<filament-viewer>`. It was actually just the UI builder used
in the `gltf_viewer` desktop app and the remote Android interface.
2022-05-03 08:10:53 -07:00
Philip Rideout f035655f5b Add support for KHR_texture_basisu.
This adds a new implementation of the TextureProvider interface called
Ktx2Provider.

Tested using the KTX2 variant of the StainedGlassLamp model in the
Khronos samples repo.

Tested on WebGL 2.0 (Chrome v100), Android (Pixel 6 Pro), and Desktop
(Metal, OpenGL, and Vulkan via MoltenVK).
2022-05-02 13:15:56 -07:00
Philip Rideout db3186a65f Remove etc2comp and astcenc from the repo. 2022-05-02 11:29:19 -07:00
Philip Rideout b9a5ad205a Fix unit test failures.
Basis does not support DXT3 so in the past this unit test passed only
due to the enum translation bug that was recently fixed.
2022-05-02 09:48:36 -07:00
Philip Rideout 100986d8d9 Fix WebGL debug build (assert with 3-channel images) 2022-04-29 16:30:14 -07:00
Philip Rideout b7c9a36d57 Ktx2Reader: Fix error in enum translation table.
This caused DXT5 content to be interpreted as DXT3 by the GPU,
which seemed to manifest as visual artifacts in the alpha channel.
2022-04-29 16:29:53 -07:00
Philip Rideout d76551ab28 Add async interface to Ktx2Reader. 2022-04-29 14:20:57 -07:00
Ben Doherty 80dc2f5c9d Move toCompressedFilamentEnum to Ktx1Reader header (#5493) 2022-04-29 14:49:54 -04:00
Mathias Agopian ce7dd7a1fb reorganize again our main UBO
- try to sort data by usage.
- clarify what post-process materials have access to (not enforced yet)
2022-04-28 10:13:20 -07:00
Mathias Agopian 85617c96a2 shrink post-process materials a bit
post-process materials don't need common_shadowing nor common_shading.

also don't rely on MIN_ROUGHNESS in .mat files, because it's not public.
2022-04-28 10:13:20 -07:00
Mathias Agopian 4ef0b72773 rearrange the per-view UBO (breaks materials)
- rename common_math and common_shadowing from .fs to .glsl
  because they were both included in both vertex and fragment
  shaders

- add getFragCoord() which always returns coordinates in the
  glsl convention. This is useful when used with RNGs to get
  consistant results accross backends.
2022-04-27 15:27:47 -07:00