blendOrder was used to control the draw order of blended render
primitive within a Renderable. We now have an option to make the
blend order global, in this case those primitives with a global blend
order are always sorted solely using the blend order value (i.e. the
distance from the camera is not take into account).
* Add JS bindings for Texture class methods
This change introduces bindings for the following methods:
- getWidth
- getHeight
- getDepth
- getLevels
Closes 4492
* Mark level arguments as optional
* Revert docs defs
* Revert docs/webgl/filament.js
This adds a code generator, implemented in Go.
This PR also prepares `Options.h` (the ground truth) by simplifying its
syntax just a bit. The ground truth file must have very simple C++
syntax, which is described in the README:
https://github.com/google/filament/blob/pr/codegen2/tools/codegen-options/README.md
This process revealed a small bug: `Filter.MEDIAN` was bound to the
incorrect value in Java.
The generated code is not yet used, stay tuned.
When the guard band is enabled, the effective rendering area is
increased by a certain amount (currently 16 pixels on each side) so
that screen-space effects (e.g. SSAO, SSR, DoF) behave better around
the edges of the screen. Of course, this comes at a performance and
memory cost.
Currently the guard band is not configurable other than being optional.
Added c++, java and js bindings.
- For completion, FilamentAsset now has getRenderableEntities(). This is
similar to sister methods getLightEntities() and getCameraEntities()
except there is no need to store a separate array.
- The web helmet demo does not need to enable shadows, they are already
enabled.
- The ViewerGui populateAsset() method was doing two things that are
now decoupled for clarity: setAsset() and populateAsset().
- The updateRootTransform() method is now called only when the autoscale
checkbox is toggled, instead of every frame.
- The getFooEntities() methods in Java now skip doing work for empty
lists. Actually these should not return arrays at all, but let's fix
that later, since it will break backwards compatibility.
The SimpleViewer C++ class was not viewer component like `ModelViewer`
and `<filament-viewer>`. It was actually just the UI builder used
in the `gltf_viewer` desktop app and the remote Android interface.
This adds a new implementation of the TextureProvider interface called
Ktx2Provider.
Tested using the KTX2 variant of the StainedGlassLamp model in the
Khronos samples repo.
Tested on WebGL 2.0 (Chrome v100), Android (Pixel 6 Pro), and Desktop
(Metal, OpenGL, and Vulkan via MoltenVK).
This allows clients to provide their own asynchronous texture decoders
for various mime-typed images. This is a plug-in component for gltfio,
in some ways similar to MaterialProvider.
There are two motivations for this: to decouple gltfio from STB and
to make it easier to integrate support for BasisU textures.
This also has the side effect of simplifying ResourceLoader, since the
texture decoding jobs have been moved out.
As part of this work, I made the "stb" CMake target into a traditional
static library. Previously we had several files called `Image.cpp`
whose sole purpose was to enable STB_IMAGE_IMPLEMENTATION.
mipgen can now emit basis-encoded KTX2 files. Both the desktop and
web "suzanne" samples use this as a test for compressed textures.
This PR does not add KTX2 support to glTF, but it's on the way.
`BasisEncoder` has a builder style API that calls the basis encoder to
create KTX2 files. This hides some low-level BasisU features that we are
not using, like file I/O and mipmap generation.
`Ktx2Reader` is an easy-to-use API for creating Filament textures from
KTX2 files. Its API primarily consists of these two methods:
bool requestFormat(Texture::InternalFormat format);
Filament::Texture* load(const uint8_t* data, size_t size);
The first method is used to build an ordered list of formats that are
supported by your hardware. The second method consumes the contents of a
basis-encoded KTX2 file and attempts to produce a Filament texture with
a preferred format.
IMPORTANT: Our tools still let you use KTX1 for non-compressed images
because it is useful for HDR, but you can no longer use KTX1 for
block-compressed data.
Partial fix for #4771.
Changes:
- Remove the strange header-only variant of libs/image
- Rename KtxBundle => Ktx1Bundle
- Move image/KtxUtility => ktxreader/Ktx1Reader
- Add unit test for Ktx1Reader and test stub for KTX2.
Notes:
- Ktx1Bundle does not depend on Filament and is used by cmgen
and mipgen to generate KTX files.
- Ktx1Reader has a dependency on Filament and should therefore live in
a separate library, which it now does.
The `demo_*` web samples were using unpkg to refer to the Filament build
rather than using the local copy, which was inconsistent with the other
web samples.
We now use the local copy of Filament for everything except the
drag-and-drop viewer, which always uses the latest version of Filament.
This changes the WebGL and desktop glTF viewers so that they always
call `updateBoneMatrices`, even when there are 0 animations. Note
that our Android sample was already doing this correctly.
When combined with #5301, this fixes#5299, although users would need to
use the `recomputeBoundingBoxes` feature in gltfio (`-r` in the desktop
viewer) for this model to be scaled to fill the viewport, since its
embedded bounds are quite large.
This fixes the emscripten binding errors that we've been seeing
with the <filament-viewer> test page, which prevented us from
including web in the last few Filament releases.
The binding errors were caused by double-initializing the emscripten
module.
I fixed this by allowing clients (e.g. FilamentViewer) to call
Filament.init() more than once. We now accumulate a list of "on ready"
callbacks that get triggered after the emscripten module becomes ready.
As far as I can tell, multiple canvases were actually always broken, and
the viewer test page worked in the past only because we got lucky.
The previous code would convert each element of the source data
into 8 bit-per-element, but we wnat to preserve the original format
that the user provides.
The new solution is to use `slice()` which is a robust way to clone
all the data in a typed array.
This fixes the new regression with Triangle that Ben caught.
If emscripten grows the heap inside one of our BufferDescriptor binding
functions, then the old heap becomes "detached" and an error can
occur.
This fixes the issue seen with the Parquet demo that Ben caught.