Commit Graph
145 Commits
Author SHA1 Message Date
Doris Wu f903683c92 Pass the fgviewer gradle option (#8565) 2025-03-26 14:12:59 +08:00
Powei Feng e12ed900d0 webgpu: fix filamat android build (#8514)
Also fix a change in backend API.
2025-03-12 19:05:28 +00:00
Syed Idris Shah 14e3ae51c1 Update android build to use webgpu 2025-03-04 22:09:19 -05:00
Syed Idris Shah eb1e2dbe1b Compile dawn with filament codebase
Introduce FILAMENT_SUPPORTS_WEBGPU flag to be used for webgpu support.
Add -W option to  build.sh for webgpu support compilation from build script.

Thanks Andy Hovingh for helping out with this implementation
2025-03-04 22:09:19 -05:00
Syed Idris Shah bd289054e4 build.sh: Cleanup leftover option j from build.sh 2025-03-04 22:09:19 -05:00
Doris Wu 11b0327956 Enable fgviewer (#8453)
* Enable fgviewer for the users

* Fix incorrect position

* Update

* Remove IS_HOST_PLATFORM

* Set fgviewer to off by default on host platform
2025-03-04 05:52:24 +00:00
Doris Wu 757e3c57d8 Add skeleton code of fgviewer (#8303)
* Skeleton of fgviewer debug server

* Update the map for fg info

* Add ApiHandler skeleton class

* Format the files

Format the file

* Prevent fgviewer being built before ready

Add comment to fgviewer related lines

Fix cmake commands

* Update the copyright

* Address the comments

Address the comments

* Address the comments

* Specify the debug server

* Fix build options
2024-12-20 23:20:54 +08:00
Powei Feng 7dc17980a3 addressed comment 2024-09-25 21:05:42 -07:00
Powei Feng 7da09a7f45 gl: add PlatformOSMesa as an offscreen context
For GL+Linux, PlatformGLX will try to open an X11 window
regardless of whether we are doing headless/offscreen rendering
or not.

Here we add an OSMesa platform, which will allow us to avoid
opening any window on Linux. This is particularly useful for
situation where a display is not available, like for CI.

One important detail is that even though we are displaying through
a window, we keep the SDL2 dependency in tact for gltf_viewer.
This is due to the fact that gltf_viewer is built upon
FilamentApp, which is heavily integrated with SDL2. This is mostly
ok since we won't be hitting any path for opening a window due to
gltf_viewer's existing support for headless mode.
2024-09-25 21:05:42 -07:00
Powei FengandMathias Agopian a9f3971989 Refactor stereo build flags and configs (#7857)
- Add option to build.sh to build for paritcular stereo
   techniques (default to NONE). Only applies to samples.
 - Consoldiate viewer checkbox for debugging stereo rendering
 - Add DriverConfig flag for stereoscopic type so that it can
   be used to determine availability of the feature and
   (to be completed) enable corresponding GPU features.

Co-authored-by: Mathias Agopian <mathias@google.com>
2024-05-16 17:37:27 +00:00
Powei Feng 85eb724a90 Reduce explicit swiftshader paths (#7848)
- Use custom ICD path to enable Swiftshader instead of
   specifying direct path to the lib.
   - Remove unused `swiftshader` directory in `build`
   - Remove swiftshader options in `build.sh` and cmakefiles
   - Change BUILD.md
 - Correctly handle XCB-only swapchain surface in VulkanPlatform
   for swiftshader.
 - Refactor `VulkanPlatform::ExtensionSet` so that `utils::CString`
   is used instead of string_view, so that we don't get into
   tricky lifetime issues with `const char*`
2024-05-14 17:40:54 +00:00
Powei Feng bf8bcef35c Add option to define a backend debug flag (#7798)
To allow easy enabling/disabling of debug options like vulkan
validation, android systrace, debug printing, and others, we
introduce an option to add a preprocessor flag so that a
backend can (optionally) use it to manage debug options.
2024-04-25 23:42:55 +00:00
Jacob Su 2763931b47 fix install android samples apk error. (#7230) 2024-03-22 23:05:01 -07:00
Eliza Velasquez 1d157677d1 Add proper language server support
compile_commands.json was being generated, but hidden away inside of the cmake
build directories. This change makes build.sh link it to the main project dir
and adds some associated .gitignore entries. Now compile_commands.json is
properly read when starting clangd from Emacs, for example, and probably many
other editors.
2023-10-31 22:54:38 +00:00
Powei Feng 5ab526cbb0 Fix build failures due to filamat lite removal try 3 (#7226) 2023-10-03 15:23:03 -07:00
Powei Feng b4d6f975c1 Fix build failures due to filamat lite removal #2 (#7224) 2023-10-03 12:39:50 -07:00
Benjamin Doherty 5572097fb3 Fix build failures due to filamat lite removal 2023-10-03 09:07:37 -07:00
Mathias Agopian 39d555d115 get rid of filmat-lite, which was poorly maintained 2023-10-02 14:18:25 -07:00
Romain Guy cb9bfaeb83 Fix build warnings (#7189)
The latest macOS toolchain triggers warnings for duplicate libraries at
link time. This is caused by our dependency chains.

Also remove an inlining warning in Kotlin and unnecessary warnings in
build.sh when doing a clean or generating web docs.
2023-09-20 10:16:55 -07:00
Romain Guy dc818abadc Quiet popd/pushd 2023-09-07 14:48:11 -07:00
Jacob Su c808d8f260 More robust validation in build.sh 2023-09-07 09:42:48 -07:00
Ben Doherty d11a782c3e Set CMAKE_OSX_DEPLOYMENT_TARGET in CMakeLists.txt as opposed to build.sh (#7143) 2023-09-05 17:46:19 -07:00
조다니엘(Daniel Cho) 3beb39f30b Fix typo in build.sh (#6935) 2023-07-06 09:07:14 -07:00
Powei Feng b748ea7239 Fix no-opt build option for materials (#6756)
- `-g` option was missing from `build.sh`
- `-Pcom.google.android.filament.matnopt` should be passed to
   the sample apps as well.
- Add logic to respect `-Pcom.google.android.filament.matnopt`
   in `FilamentPlugin.groovy`
2023-04-24 13:05:23 -07:00
Powei Feng 26b8cb238a Add build.sh flag for ASAN/UBSAN (#6566) 2023-02-16 13:19:32 -08:00
Mathias Agopian a7bf90f5be build.sh -d is now split in two options
`-d` now enables matdbg and adds debugging data, but doesn't affect 
 material optimization

`-g` disables material optimizations


A similar change is done with gradle options. The new proprety
`com.google.android.filament.matnopt` is used to disable material
optimizations.

These options mimic `matc` options.
2023-02-01 23:59:00 -08:00
Philip Rideout ec2fee7a4e Fix typo. 2022-07-29 09:19:18 -07:00
Alan Eneev ec5738c651 Fix PlatformEGLHeadless build and add a build.sh option to build EGL
I have disabled building SDL with headless EGL, because
SDL_config_minimal.h doesn't work with EGL, and I don't know how to
implement a an SDL config that would work with EGL.

I have verified that this works in a separate project, and that it
compiles in this project.

```
$ ./build.sh -e release
$ find ./out/ -name "*EGL*"
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGL.cpp.o
./out/cmake-release/filament/backend/CMakeFiles/backend.dir/src/opengl/platforms/PlatformEGLHeadless.cpp.o
./out/cmake-release/libs/bluegl/CMakeFiles/bluegl.dir/src/BlueGLLinuxEGL.cpp.o
```
2022-07-29 09:17:07 -07:00
Philip Rideout b8163b7949 Fixup to "gltfio: remove poorly maintained lite flavor" 2022-06-07 08:44:57 -07:00
Philip Rideout 5860e7fdce Add support for ubershader archives.
An ubershader archive is a bundle of filamat packages with some metadata
that conveys which glTF features each material supports.

This PR does three things:

1. Adds a new command line tool called `uberz` that consumes a list
   of filamat files and metadata text files and produces a single
   ubershader archive.

2. Adds a new library (also called `uberz`) that is used by `gltfio`
   to read ubershader archives, and used by the above command line
   tool to write ubershader archives.

3. Enhances `UbershaderLoader` so that it no longers uses a hardcoded
   set of materials, and instead takes an ubershader archive.

Ubershader archives have a simple binary layout that can be memcpy'd
directly into a C struct. The metadata is specified using a text file
with key-value pairs. These two file formats have formal desriptions in
the README in `libs/uberz`.

In a subsequent PR, we will remove the `gltfio_resources` target and
change the signature of `createUbershaderLoader` so that it takes
an archive.
2022-06-06 13:13:22 -07:00
Philip Rideout 22c3ba2466 gltfio: remove poorly maintained lite flavor 2022-06-06 13:13:22 -07:00
LaiJF 89f06b8923 Fix typo (#5454) 2022-04-21 09:52:04 -06:00
Mathias Agopian 2534fdf92d propagate the matdbg flag to graddle 2022-04-14 14:04:15 -07:00
Philip Rideout 043fdf7a51 Remove lite flavor from android-utils.
We noticed that the lite flavor isn't actually smaller, plus we need to
rework our Android library hierarchy anyway, so for now let's remove
this.
2022-03-23 11:18:25 -07:00
095179eeb3 Enabled Gradle configuration caching and rename properties (#4769)
* Fix configurationg caching problems

* Enable Gradle configuration caching

* Update BUILDING.md

* Update RELEASE_NOTES.md

Co-authored-by: Mathias Agopian <mathias@google.com>

Co-authored-by: Benjamin Doherty <bendoherty@google.com>
2021-10-26 12:47:35 -07:00
Ben Doherty afb0ceac57 Bump minimum macOS support to 10.15 (#4478) 2021-08-11 16:31:03 -07:00
Philip Rideout 1a79e5463f matdbg: build+link filamat if necessary. 2021-07-21 10:49:13 -07:00
Romain Guy d6b32e5923 Remove support for Java/desktop builds (#4263)
* Remove support for Java/desktop builds

These builds are never tested nor used on our end. We cannot
guarantee their proper support. It should also be possible
for an app to handle this itself.

* Remove Tungsten since it cannot be compiled anymore
2021-07-07 17:18:58 -07:00
Ben Doherty d1b9a1b996 Include sample-gltf-viewer with Android releases (#4099) 2021-06-08 10:32:49 -07:00
Mathias Agopian 9a83805f19 build.sh -C option entirely cleans the android/ directory
All (and only) git-ignored files under android/ are deleted.

This is to prevent a recurring problem where "clean" builds were not
actually clean in some cases.
2021-06-01 14:10:08 -07:00
Alexey Pelykh 6a49d67c6c Allow using specific NDK version, for CI don't use latest but required (#3950)
* Allow using specific NDK version, for CI don't use latest but required

* Default to highest available NDK version within same major release sequence

* Refactor NDK version selection
2021-05-14 11:06:31 -07:00
Romain Guy c66915209e Update our build to the latest and greatest (#3902)
The new requirements are as follow:
- CMake 3.19
- Ninja 1.10
- Android Studio 4.2
- Android NDK 22.1
- Gradle 7.0
- Kotlin 1.5
2021-05-06 10:13:10 -07:00
Philip Rideout d2bff95c90 Easy build: add matdbg option and help message. 2021-03-30 08:14:23 -07:00
Romain Guy 317c82711b Improve docs generation (#3527)
build.sh -w now performs a full install of dependencies instead
of relying on local installation tricks.
2021-02-09 11:40:02 -08:00
Ben Doherty 4d8da14c1f Update universal library option in build.sh for Apple silicon (#3458) 2021-01-26 16:34:46 -08:00
Philip Rideout 6878b0be36 build.sh: Add TypeScript bindings to the tgz file.
This makes the tgz consistent with the npm package. Fixes #3268.

Note that we already stopped packaging the old HTML docs. Going forward,
we would like to use the TS declarations as documentation because they
must be kept up to date anyway, and they already contain type
information. This was discussed in #3250.
2020-12-21 17:27:46 -08:00
Philip Rideout 2f294549a7 Migrate the SwiftShader build to Vulkan.
This also adds a -t flag to the easy build script for convenience.

SwiftShader on Vulkan can now be used as follows.

    git clone https://github.com/google/swiftshader.git
    cd swiftshader/build
    cmake .. &&  make -j && export SWIFTSHADER_LD_LIBRARY_PATH=`pwd`
    cd ../filament
    ./build.sh -t debug && ./out/cmake-debug/samples/gltf_viewer -a vulkan

Note that third_party/swiftshader does not need to exist since we
already have Vulkan headers. I will remove it in a subsequent PR.
2020-08-28 09:47:29 -07:00
Ben Doherty 7cfc2c9f24 Set Filament iOS support to iOS 11 (#2809) 2020-07-13 18:04:47 -07:00
Philip Rideout 6eac638fd2 Remove old method for JS doc generation.
The new way is to follow the instructions at the top of
`web/docs/build.py`.

The option in build.sh has been unused for a while. Invoking Python from
CMake was pointless, especially since I don't want to force other
developers to install a specific version of Python etc.
2020-07-13 16:07:49 -07:00
Ben Doherty 5e2c9e3aff Create universal libraries for iOS releases (#2717) 2020-06-21 19:43:03 -07:00