Commit Graph
34 Commits
Author SHA1 Message Date
Mathias Agopian d2e85290fe update web samples and remove ui 2024-12-12 22:21:42 -08:00
Mathias Agopian 5817ddf248 update web docs 2024-12-02 22:34:14 -08:00
Mathias Agopian 27fa8ab46d don't use eglGetProcAddress on emscripten
In practice none of the extensions we would use eglGetProcAddress for
are supported. And we had a case where an extension was reported
supported but eglGetProcAddress didn't return the corresponding
entry point.

update web demos remote ui.

FIXES=[315033914]
2023-12-18 16:27:33 -08:00
Mathias Agopian 2a67152dda Dynamic "Material constants" support
Material constants (a.k.a: specialization constants) can only be set
during Material creation through Material::Builder.
This change somewhat relaxes that limitation by allowing constants to
be set at runtime on Material directly.

Currently this new API is still private and only supported on FMaterial.

This feature works by invalidating the HwProgram cache of the concerned
Material, causing a shader recompile per variant; so this API is costly
and should be used only for debugging or during app/game configuration.

The TAA material is modified to use constants instead of #defines for
various settings and those are exposed in TaaOptions as well is in 
ViewerGui. So with this change all aspects of the TAA material can
be changed at runtime.
2023-12-11 16:20:47 -08:00
Mathias Agopian 974a69a273 update remote ui and web samples 2023-11-02 07:15:46 -07:00
Mathias Agopian 9474798c75 remove anamorphic bloom feature
This features didn't work well, had a lot of artifacts and generally
wasn't very useful. This kind of effect should be accomplished
differently.

This is an API break because BloomOptions::anamorphism has been removed.
2023-09-18 16:09:21 -07:00
Mathias Agopian 8d440cea17 Update/Improve ViewerGUI
- separate out the settings for bloom, ssao and ssr
- update webgl binaries

- change default bloom resolution to 384 from 360 to have up to 7 
mipmap levels vertically
2023-08-25 09:53:52 -07:00
Mathias Agopian fed69025d2 update remote-ui and web samples 2023-05-25 11:26:21 -07:00
Romain Guy 327f630ed7 Update web demos 2023-03-24 09:38:42 -07:00
Mathias Agopian ba59d6d1b7 update webgl samples and remote ui 2023-03-09 15:11:29 -08:00
Ben Doherty f1a967d631 Update web docs and include ktx2 assets (#6616) 2023-03-08 10:55:13 -08:00
Mathias Agopian 989e6c9198 2nd attempt at fixing the web demos 2022-12-13 22:54:29 -08:00
Romain Guy 7f9e7a4566 Update Web demos 2022-12-13 15:04:12 -08:00
Philip Rideout c37cc61b30 Update WebGL demos again. 2022-04-06 11:03:18 -07:00
Philip Rideout 163e28ca7a Update public web demos (fixes helmet demo) 2022-03-24 16:10:14 -07:00
Ankbzpx fb1eb35ba5 Fix aabb misalignment for skinned gltf model (#4973) 2022-01-10 15:06:23 -08:00
Benjamin Doherty f3849a1f57 Update web docs for 1.15.0 2021-12-06 12:59:23 -08:00
Ben Doherty 477a3a8771 Pin web docs Filament version (#4907) 2021-11-30 12:05:40 -08:00
Romain Guy 1da2bf2f7a Update WebGl demos 2021-11-29 11:29:22 -08:00
Romain Guy dcfc27857f Update WebGL demos (#4564) 2021-08-30 12:45:02 -07:00
Philip Rideout 5d1d4ff4d6 Update web site with latest WebGL artifacts. 2021-06-16 14:17:12 -07:00
Philip Rideout 3500101816 Repair live WebGL demos.
Fixes #4027.
2021-05-25 12:22:05 -07:00
Philip Rideout 0f9cee0b83 Update WebGL demos on website.
This includes an important fix for Chrome on Windows, which does not
support RGB16F.
2021-02-09 11:41:09 -08:00
Pixelflinger dc16eb04f8 rename .blurScale to .cocScale in dof options
.blurScale was in fact a scale factor applied to the circle of
confusion (which makes it indeed a "blur scale", but let's use
a more precise language here). 

Update comments to show how to  use .cocScale to control the DoF
effect independently from the camera aperture, which can be useful for
artistic reasons.
2020-09-14 22:22:52 -07:00
Philip Rideout 242e8d1b56 Update live JS demos and tutorials.
At some point I should probably change the tutorials to use a versioned
NPM package rather than a checked-in prebuilt Filament WASM file.

Fixes #2686.
2020-06-15 11:34:59 -07:00
Philip Rideout fb643eb422 Update web site and JS tutorials.
This updates the tutorial markdown, fixes up the literate programming
Python script, and updates the web site itself.

The doc build script now uses a Pipfile instead of "requirements.txt",
which I find less frustrating since it does not interfere with other
Python projects on your machine.

Fixes #2483.
2020-05-05 12:39:25 -07:00
Philip Rideout 3fd9c49fb9 Update WebGL docs and website. 2020-02-25 13:50:34 -08:00
Philip Rideout 793198f96a Expose setSampleCount to JavaScript. 2019-07-11 12:18:32 -07:00
Philip Rideout f139589423 Update WebGL demos and docs on site. 2019-07-11 12:04:43 -07:00
Philip Rideout 45fae716de Update WebGL docs. 2019-04-23 15:04:06 -07:00
Philip Rideout 64f2a580da Update public site with latest JavaScript demos.
It has been a while, we've made a fix to our KTX writer, added a helmet
demo, etc.
2019-03-08 17:49:28 -08:00
Philip Rideout 083a60938e Update web site to v1.1.0 (includes KTX fixes) 2018-12-07 09:43:30 -08:00
Philip Rideout 1ed8618cca Refresh website to publish new tutorial. 2018-11-16 17:21:18 -08:00
Philip Rideout 0faf7bbcb6 Publish Hugo site and web tutorials.
This performs the steps described in site/README in order to publish
the Hugo site to GitHub Pages:

    https://google.github.io/filament
2018-11-13 11:24:41 -08:00