Commit Graph
30 Commits
Author SHA1 Message Date
Ben Doherty e3db39105f iOS: fix gltf-viewer crash while destruction ResourceLoader (#7684) 2024-03-19 16:14:45 -07:00
Ben Doherty 5fd7a4e153 Don't render in background (#7486) 2024-01-12 10:17:00 -08:00
Ben Doherty b4021a1fbc Add picking queries to gltf-viewer iOS sample (#7464) 2024-01-02 14:48:59 -08:00
Jacob Su 5a18cdf0f6 Fix: remove duplicated links inside ios samples. (#7190) 2023-09-25 14:19:00 -07:00
daemyung jang 795bd1e995 Fix build errors in ios samples 2022-10-17 09:57:58 -07:00
Philip Rideout 2d996033e3 gltfio API change part 2: remove asset-level animator 2022-09-29 16:28:50 -07:00
Mathias Agopian ead5a97871 make AutomationEngine feature level aware
this basically just adds an Engine* parameter too all applySettings
methods
2022-09-07 15:32:58 -07:00
Philip Rideout 54769a2ad3 gltfio: Move the API for recomputeBoundingBoxes.
Prior to this change, `recomputeBoundingBoxes` was an opt-in config
parameter in ResourceLoader. It is now a method on FilamentInstance.

The old API did not work for dynamically created instances. Since this
is a relatively obscure feature, we considered removing it completely,
especially since the computation requires the presence of CPU-side
vertex data combined with the transform hierarchy.

Instead of removing the feature, we decided to move it to a better
place. This paves the way for some upcoming improvements, which include
reducing the memory footprint for assets. It also improves overall code
organization and separation of concerns.
2022-08-26 09:48:04 -07:00
Philip Rideout 8dc6fde588 gltfio API change: assets are now always 'instanced' etc
This change was motivated by some internal work at Google and has the
benefit of simplifying the gltfio API and implementation. There are 2
major API changes:

(1) Consolidate separate loader entry points for GLB and GLTF.

The distinction between GLB and GLTF can be made from the file content
alone, because GLB has a 4-byte magic string in its header. There is no
need for separate entry points.  Clients do not (and should not) need
to check the file name extension.

(2) Remove the distinction between "instanced" and "non-instanced"
glTF assets.

In the new scheme, all assets have at least 1 instance.

Broadly speaking, in gltfio an "asset" is a collection of Filament
objects like textures and vertex buffers, while an "instance" is a
collection of entities and components (e.g. the transform hierarchy).

This API change makes life easier for clients because they no longer
need to decide a priori if they will ever need to add instances.

This change also moves some public-facing methods from FilamentAsset to
FilamentInstance:

    - getSkinCount, getSkinNameAt
    - getJointCountAt, getJointsAt
    - attachSkin, detachSkin
2022-08-18 08:58:24 -07:00
Philip Rideout adf894a5bc iOS: add --quiet when running cmgen. 2022-06-09 14:31:24 -07:00
Philip Rideout 5e4025bd4c UbershaderProvider now takes a custom archive in its constructor.
We still use resgen for convience, but the archive is now passed in
from the client application.

This will allow us to shrink the gltfio Android library (stay tuned).
2022-06-09 14:31:24 -07:00
Philip Rideout 30dbd3ac4f Rename gltfio to filament::gltfio. 2022-06-06 16:25:02 -07:00
Philip Rideout 0ae83a6c97 gltfio: Rename all plugin classes to have "provider" suffix.
UbershaderLoader  => UbershaderProvider
    MaterialGenerator => JitShaderProvider
2022-06-06 16:25:02 -07:00
Philip Rideout 5860e7fdce Add support for ubershader archives.
An ubershader archive is a bundle of filamat packages with some metadata
that conveys which glTF features each material supports.

This PR does three things:

1. Adds a new command line tool called `uberz` that consumes a list
   of filamat files and metadata text files and produces a single
   ubershader archive.

2. Adds a new library (also called `uberz`) that is used by `gltfio`
   to read ubershader archives, and used by the above command line
   tool to write ubershader archives.

3. Enhances `UbershaderLoader` so that it no longers uses a hardcoded
   set of materials, and instead takes an ubershader archive.

Ubershader archives have a simple binary layout that can be memcpy'd
directly into a C struct. The metadata is specified using a text file
with key-value pairs. These two file formats have formal desriptions in
the README in `libs/uberz`.

In a subsequent PR, we will remove the `gltfio_resources` target and
change the signature of `createUbershaderLoader` so that it takes
an archive.
2022-06-06 13:13:22 -07:00
Philip Rideout 140ebbf10d Repair Android and iOS builds. 2022-06-01 13:09:47 -07:00
Ben Doherty 3461ec863b gltfio: Clear texture caches before loading resources (#5580)
* gltfio: Clear texture caches before loading resources

* iOS gltf-viewer: add double-tap to reload model for debugging

* iOS samples: add instructions on ASan / UBSan debugging
2022-05-20 11:41:24 -07:00
Ben Doherty 035f162ebc iOS: small improvements to sample projects (#5579)
- Ensure C++17 is used to compile sample projects
- Upgrade to the latest Xcodegen and re-generate projects
- Add a bundle ID disambiguator so users don't need create unique bundle Ids when opening sample projects
- Add a simple generate-samples.sh script
2022-05-19 15:50:51 -07:00
Philip Rideout bf34ee6e22 gltfio: add multi-scene support. (#5524)
* Add multi-scene support to gltf_viewer.

To test this, I generated a multi-scene asset as follows.

```
gltf-transform merge Avocado/glTF/Avocado.gltf \
    BarramundiFish/glTF/BarramundiFish.gltf \
    ~/Desktop/Merged.gltf
```

* Specify c++17 in pbxproj files.
2022-05-09 11:55:32 -07:00
Philip Rideout f035655f5b Add support for KHR_texture_basisu.
This adds a new implementation of the TextureProvider interface called
Ktx2Provider.

Tested using the KTX2 variant of the StainedGlassLamp model in the
Khronos samples repo.

Tested on WebGL 2.0 (Chrome v100), Android (Pixel 6 Pro), and Desktop
(Metal, OpenGL, and Vulkan via MoltenVK).
2022-05-02 13:15:56 -07:00
Philip Rideout d76551ab28 Add async interface to Ktx2Reader. 2022-04-29 14:20:57 -07:00
Philip Rideout b4d1443720 Repair iOS build. I think. 2022-04-21 15:36:37 -07:00
Philip Rideout f847232296 gltfio: introduce TextureProvider API.
This allows clients to provide their own asynchronous texture decoders
for various mime-typed images. This is a plug-in component for gltfio,
in some ways similar to MaterialProvider.

There are two motivations for this: to decouple gltfio from STB and
to make it easier to integrate support for BasisU textures.

This also has the side effect of simplifying ResourceLoader, since the
texture decoding jobs have been moved out.

As part of this work, I made the "stb" CMake target into a traditional
static library. Previously we had several files called `Image.cpp`
whose sole purpose was to enable STB_IMAGE_IMPLEMENTATION.
2022-04-21 13:25:40 -07:00
Philip Rideout d52a24b6e9 Incorporate feedback from code review. 2022-04-15 10:48:48 -07:00
Philip Rideout dde060bf4d Repair iOS build. 2022-04-06 10:56:37 -07:00
Philip Rideout b60518caa5 Add libs/ktxreader, rename some things to prep for KTX2.
Changes:

- Remove the strange header-only variant of libs/image
- Rename KtxBundle => Ktx1Bundle
- Move image/KtxUtility => ktxreader/Ktx1Reader
- Add unit test for Ktx1Reader and test stub for KTX2.

Notes:

- Ktx1Bundle does not depend on Filament and is used by cmgen
  and mipgen to generate KTX files.

- Ktx1Reader has a dependency on Filament and should therefore live in
  a separate library, which it now does.
2022-04-06 10:56:37 -07:00
Ben Doherty 5943382d23 iOS: avoid precision issues with CACurrentMediaTime (#4753) 2021-10-21 11:13:51 -07:00
Ben Doherty 2686b0bbac Allow iOS gltf-viewer to load models from documents directory (#4327) 2021-07-15 16:42:59 -07:00
Philip Rideout 86461663d8 Settings UI: LightManager ShadowOptions now affect all lights. 2021-06-30 09:42:00 -07:00
Ben Doherty c39d692757 ios: Don't evict gltfio materials between asset loads (#3893) 2021-05-04 16:33:10 -07:00
Ben Doherty 037982a0ef Add gltf-viewer iOS sample (#3873) 2021-04-29 12:13:34 -07:00