Commit Graph

35 Commits

Author SHA1 Message Date
Philip Rideout
30dbd3ac4f Rename gltfio to filament::gltfio. 2022-06-06 16:25:02 -07:00
Philip Rideout
609c0482be gltfio: allow dynamic attach / detach for bones (#5601)
Sceneform allowed users to attach and detach bones, so this seems like
a useful feature.

Fixes #3075
2022-05-25 16:03:44 -07:00
Philip Rideout
bf34ee6e22 gltfio: add multi-scene support. (#5524)
* Add multi-scene support to gltf_viewer.

To test this, I generated a multi-scene asset as follows.

```
gltf-transform merge Avocado/glTF/Avocado.gltf \
    BarramundiFish/glTF/BarramundiFish.gltf \
    ~/Desktop/Merged.gltf
```

* Specify c++17 in pbxproj files.
2022-05-09 11:55:32 -07:00
Philip Rideout
a68a478bf3 Introduce gltfio::NodeManager, remove some robin_map. (#5522)
* Introduce gltfio::NodeManager, remove some robin_map.

* Incorporate code review feedback.
2022-05-06 16:14:56 -07:00
Philip Rideout
9031babd92 Various glTF-related cleanup and enhancements.
- For completion, FilamentAsset now has getRenderableEntities(). This is
  similar to sister methods getLightEntities() and getCameraEntities()
  except there is no need to store a separate array.

- The web helmet demo does not need to enable shadows, they are already
  enabled.

- The ViewerGui populateAsset() method was doing two things that are
  now decoupled for clarity: setAsset() and populateAsset().

- The updateRootTransform() method is now called only when the autoscale
  checkbox is toggled, instead of every frame.

- The getFooEntities() methods in Java now skip doing work for empty
  lists. Actually these should not return arrays at all, but let's fix
  that later, since it will break backwards compatibility.
2022-05-04 13:53:28 -07:00
Philip Rideout
faeba6ad95 gltfio: add support for KHR_materials_variants
Tested the Java API by hacking ModelViewer.
Tested the JavaScript API by adding to filament-viewer-test.
2022-03-24 19:23:14 -07:00
daemyung jang
d9067af3a3 Retrieve skins from FilamentAsset 2022-03-15 09:10:52 -07:00
Philip Rideout
dc60f57a9a gltfio: simplify API, make animator always available.
In the past there was an API gotcha because users had to "get" the
animator before releasing the glTF source data. This could have been
surprising because it was a getter method, not a factory method.

This was due to overeager optimization on my part, I wanted to avoid
animator overhead for non-animated models, when in fact it has very
little overhead.

Moreover, the animator is conceivably useful even when there are no
pre-supplied animations (e.g. for applying skins), so let's just create
it unconditionally.

Motivated by #5299.
2022-03-10 11:36:46 -08:00
daemyung jang
1924810c17 Deprecate MorphHelper
These changes bring the loading performance optimization by removing
flush and wait.
2022-02-08 10:31:17 -08:00
daemyung jang
354c39be6b Get the morph target count from the renderable (#5077)
* Get the morph target count from the renderable
* Set the morph target count by Builder
* Update morph target weights partially
* Remove noexcept at functions could throw exceptions
* Update Java bindings at RenderableManager
* Add missing comments
* Update morph target weights from offset

Co-authored-by: Mathias Agopian <mathias@google.com>
2022-01-26 10:27:25 -08:00
daemyung jang
5e535165a6 Get morph target names from FilamentAsset (#5066)
Get morph target names from FilamentAsset
Make morphable entities selectable in UI
2022-01-19 17:11:24 -08:00
daemyung jang
4b572cf065 Remove duplicated APIs 2022-01-19 09:55:59 -08:00
daemyung jang
6805940bbf Compute morphing on GPU (#4999) 2022-01-12 11:06:47 -08:00
Philip Rideout
c7e4116154 gltfio: introduce support for extras strings.
This allows clients to obtain the extras strings for the asset and
for individual nodes.  Note that extras for buffer views, accessors, etc
are not supported, although C++ clients can access the raw cgltf data
directly if they need to.
2021-06-24 10:41:40 -07:00
Philip Rideout
82fcb656d9 gltfio: Use BufferObject API, simplify MorphHelper. (#3737)
* gltfio: Use BufferObject API, simplify MorphHelper.

* Repair Android build.
2021-04-05 13:00:39 -07:00
Philip Rideout
a4817f3e2a Simplify lifetime management of cgltf_data.
The gltfio API allows users to destroy ResourceLoader or FilamentAsset
even when various asynchronous work (e.g. uploading buffers to the GPU)
has not yet been completed. This was achieved in an error-prone manner
using manual reference counting and an internal management object called
AssetPool.

This PR refactors gltfio by wrapping cgltf_data in shared_ptr, which I
usually try to avoid. However in this case it provides the precisely the
functionality that is needed.

I tested this PR for memory leaks and crashes by hacking gltf_viewer
and monitoring memory usage in Activity Monitor.

This fixes #3383 and makes it easier to implement some missing features,
such as animation support for instanced assets.
2021-01-13 09:44:56 -08:00
Philip Rideout
1159435d47 gltfio: add safety checks to getAnimator. 2020-10-28 11:51:06 -07:00
Philip Rideout
c6942a52e6 gltfio: refactor the instancing cache.
This prepares for #3137 by moving the mesh cache and material instance
cache out of the loader (where they were transient anyway) and into the
actual asset. This paves the way for a `createInstance()` API.
2020-10-27 10:30:18 -07:00
Philip Rideout
749a4d01af gltfio: fix some small memory leaks.
This fixes two oversights in the FilamentAsset destructor:

- Destroy the faux root Entity.
- If it exists, remove the name component from each Entity.
2020-08-06 15:12:53 -07:00
Ben Doherty
b2c63b6cd2 Add support to gltfio for glTF cameras (#2663) 2020-06-11 13:57:01 -07:00
Philip Rideout
6c173489d7 gltfio: Add get-by-name and get-by-prefix methods.
Java bindings will be forthcoming in a separate commit.
2020-06-02 10:17:12 -07:00
Philip Rideout
adccf9f432 gltfio: remove details namespace 2020-06-01 09:19:18 -07:00
Philip Rideout
ede09e28e3 gltfio: add JavaScript bindings for instancing. 2020-05-29 09:22:17 -07:00
Ben Doherty
b8f8067a87 Support lights in gltfio (#2288) 2020-03-27 13:56:28 -07:00
Philip Rideout
f81e819901 gltfio: simplify API, privatize bindings.
The binding list can be internalized, clients should instead use
`getResourceUris` and `ResourceLoader` to load external resources.
2020-03-04 16:30:12 -08:00
Philip Rideout
8020f7eb78 gltfio: add plural version of popRenderable 2020-02-04 12:47:32 -08:00
Philip Rideout
d2c883877d gltfio: hide entities with not-yet-ready textures.
This feature adds one new method to `FilamentAsset` and uses it in our
Kotlin, JavaScript, and C++ helpers:

    utils::Entity popRenderable() noexcept;

This pops a ready renderable off an internal queue, or returns 0 if no
renderables have become ready. It provides a simple way for clients to
gradually add renderables to the scene as they become ready. Previously
clients could only get the entire list of entities, regardless of
whether they had Renderable components or complete textures.

To facilitate this feature, this PR adds a new internal-only class to
gltfio called `DependencyGraph`, which is a temporary object used for
bookkeeping during the asynchronous load.

`DependencyGraph` discovers ready-to-render entities by tracking the
textures that each entity depends on. This is a graph because
renderables connect to a set of material instances, which in turn
connect to a set of parameter names, which in turn connect to a set of
texture objects. These relationships are not easily inspectable using
the Filament API or ECS.
2020-02-04 12:47:32 -08:00
Philip Rideout
c67266833a gltfio: rename getResourceUrl => getResourceUri 2019-09-06 16:43:53 -07:00
Philip Rideout
d6b0b6ff52 gltfio: expose all resource URI strings.
Some buffers (like animation data) do not contain any vertex data
but web-based clients still need to know about this.

This interface is much simpler than the bindings lists, and in fact
we might remove the binding lists in the future to simplify the API.

Fixes #1593.
2019-09-06 16:43:53 -07:00
Philip Rideout
0fe8035309 gltfio: allow names to be queried.
Fixes #1425.
2019-08-06 12:54:29 -07:00
Philip Rideout
a900851abc gltfio: add optional diagnostic shading. 2019-06-03 17:30:56 -07:00
Philip Rideout
cd364b029c gltf_baker: fix needless reload for rendering. 2019-05-13 18:55:56 -07:00
Philip Rideout
c6e2086e67 gltfio: add JavaScript bindings. (#1092) 2019-04-11 20:05:32 -07:00
Philip Rideout
b14759a0a4 gltfio: add wireframe functionality.
This makes it easy to draw a transformed box around each renderable for
diagnostic purposes. The API is similar to Animator in that it is
exposed through FilamentAsset but is created lazily and is implementated
outside of FilamentAsset.
2019-03-07 15:03:43 -08:00
Philip Rideout
c7848efd86 Introduce the gltfio library.
This is our new mobile-friendly and web-friendly library for loading
glTF assets. It is still a work in progress, but already capable of
loading many conformance models, including those with animation,
skinning, and a couple of extensions (nonlit and texture transforms).

Next week we will add a sample app demonstrating its usage.
2019-03-01 07:27:03 -08:00