Commit Graph

21 Commits

Author SHA1 Message Date
Powei Feng
9fad497fa0 Enable c++20 for Android and iOS (#9150)
- Fix Android cmake files
- Change iOS samples to use c++20
2025-09-03 00:28:14 +00:00
Mathias Agopian
db14efc151 compress the DFG LUT with zstd
- use resgen to package the DFG LUT into filament, instead of using
  a large include of a C array.

- add a zstd compression step, which reduces the size from ~100KB to
  ~75KB.

The overhead of zstd is about 90KB uncompressed, however it will pay
for itself tenfold when we use it to compress material packages.
2025-08-07 14:58:18 -07:00
Ben Doherty
3ea8e529cc Switch filament and backend to Abseil logging (#8691) 2025-06-11 10:08:52 -07:00
Ben Doherty
8aeec2ba35 Fix iOS transparent rendering sample (#7300) 2023-10-27 13:44:28 -04:00
daemyung jang
795bd1e995 Fix build errors in ios samples 2022-10-17 09:57:58 -07:00
Ben Doherty
035f162ebc iOS: small improvements to sample projects (#5579)
- Ensure C++17 is used to compile sample projects
- Upgrade to the latest Xcodegen and re-generate projects
- Add a bundle ID disambiguator so users don't need create unique bundle Ids when opening sample projects
- Add a simple generate-samples.sh script
2022-05-19 15:50:51 -07:00
Philip Rideout
bf34ee6e22 gltfio: add multi-scene support. (#5524)
* Add multi-scene support to gltf_viewer.

To test this, I generated a multi-scene asset as follows.

```
gltf-transform merge Avocado/glTF/Avocado.gltf \
    BarramundiFish/glTF/BarramundiFish.gltf \
    ~/Desktop/Merged.gltf
```

* Specify c++17 in pbxproj files.
2022-05-09 11:55:32 -07:00
Ben Doherty
5572ef8574 API CHANGE: remove some Camera, Engine, and View deprecated APIs (#3965) 2021-05-18 16:02:49 -07:00
Ben Doherty
ab98548e75 Fix iOS projects build (#2718) 2020-06-21 22:31:12 -07:00
Ben Doherty
42d55f226b Support Metal in the iOS simulator (#2678) 2020-06-15 11:08:52 -07:00
Mathias Agopian
1b36f82c1e API BREAKAGE: this change aims to fix multi-view support (#2376)
* API BREAKAGE: this change aims to fix multi-view support


What has changed:
- View doesn't have a notion of clear color anymore
- View doesn't have a notion of discard flags anymore
- The clear color and color-buffer discard/clear flags are moved to Renderer
- Skybox can now be set to a constant color
- View have a blend-mode

What does is all mean:
"Clearing" (i.e.) setting its background is now handled by Skybox, by
setting a constant color to the Skybox. This should take care of
drawing views side by side.

When a view needs to be drawn on top of another, it's BlendMode needs to
be set to TRANSLUCENT and of course and, generally, it wither won't have
a skybox, or will have one that sets some translucent pixels.

As an optimization, a View with BlendMode::OPAQUE will have its
background cleared with the color specified in Renderer.

If the SwapChain already has some content, it's now possible to set
the Renderer to not discard the content, together with TRANSLUCENT views,
it's possible to draw on top of that content.


It is NOT possible to share depth/stencil buffers between views.

Fixes: #2369, #2372, #2364

* Address reviewers comments.

Note: WebGL is still broken with this PR
2020-04-10 15:54:14 -07:00
Ben Doherty
af5805e396 Update XcodeGen and iOS sample projects (#2191) 2020-03-02 12:54:17 -08:00
Benjamin Doherty
02b2b79060 Fix iOS samples 2020-01-29 13:32:45 -08:00
Ben Doherty
7852fd2ffb Build iOS samples during CI jobs (#2076) 2020-01-29 10:59:19 -08:00
Ben Doherty
ba3a274357 Fix headers in iOS samples (#2074) 2020-01-28 10:56:28 -08:00
Ben Doherty
5b2dc1d3de Link against IBL library in iOS projects, update README (#1369) 2019-07-02 10:43:54 -07:00
Ben Doherty
2c36d0aaae Add gLTF iOS sample (#1236) 2019-05-30 10:00:21 -07:00
Ben Doherty
44754a9368 Revamp iOS samples to use XcodeGen (#1110) 2019-04-17 16:16:46 -07:00
Ben Doherty
aa90f7edd6 Update Filament dependencies in iOS samples and README (#1049) 2019-03-27 14:37:51 -07:00
Mathias Agopian
ee28f0adac Fix #978 -- iOS samples don't build 2019-03-14 13:13:41 -07:00
Ben Doherty
4f22eb44e6 Add transparent-rendering iOS demo (#905) 2019-02-28 14:42:14 -08:00