Commit Graph

11 Commits

Author SHA1 Message Date
Mathias Agopian
47930edf70 don't use assert_invariant in public headers
this is to eventually suppress the dependency on utils/debug.h from
public headers
2025-05-29 09:56:52 -07:00
Mathias Agopian
86a500c846 clean public header dependencies (#8725)
* remove io::ostream dependency from CString.h + clang tidy

* remove ostream.h dependency from Invocable.h

* remove Panic.h dependency from FixedCapacityVector.h

* remove ostream.h dependency from backend/ headers

* clang tidy Panic.h/Panic.cpp
2025-05-13 11:32:45 -07:00
Mathias Agopian
1c55ad49ee add support for custom blend functions
BUGS=[331610785]
2024-04-01 13:40:34 -07:00
gaborvalasek
39cb238065 Fix MSVC warnings (#5926)
* Fix warning C4146: unary minus operator applied to unsigned type, result still unsigned

* Fix warning C4068: unknown pragma 'nounroll'

* Fix warning C4068: unknown pragma 'unroll'

* Fix warning C4068: unknown pragma 'clang'

* Fix warning C4305: 'initializing': truncation from 'double' to 'float'

* Fix warning C4267: 'argument': conversion from 'size_t' to 'utils::FixedCapacityVector<filament::uberz::WritableArchive::Material,std::allocator<T>,true>::size_type', possible loss of data

* Fix warning C4267: 'argument': conversion from 'size_t' to 'uint32_t', possible loss of data

* Fix warning C4244: 'initializing': conversion from 'A' to 'T', possible loss of data

* Fix warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)

* Fix warning C4293: '>>': shift count negative or too big, undefined behavior

* Fix diagnostic warning C4189: 'channels': local variable is initialized but not referenced

* Use [[maybe_unused]] where possible and revert aa79bd6fa8.

* Revert unary minus for non-MSVC compilers

* Add macro for enabling warnings temporarily

* Get rid of UTILS_HAS_CXX17

* Revisit warning related macros

Co-authored-by: Levente Koncz <levente.koncz@shapr3d.com>
2022-08-24 11:41:10 -07:00
Johnathon Selstad
1e3ddd612e Organize Subprojects into Folders in the IDE (#5934)
* Begin Sorting SubProjects into Folders

* Add more subprojects to folders

* Add even more subprojects to folders

* Add further subprojects to folders

* Move the last two projects

* Move Resources to a Resources subfolder

* Remove spaces to be stylistically coherent

* Revert Improper CMake Modifications

* Revert erroneous line removals

* Only specify sdl2's folder on WIN32

* Add the shader subprojects to a Generated folder

* Move shaders to Filament/Shaders
2022-08-17 12:42:21 -07:00
Philip Rideout
e3932f6e65 uberz tool: add --append and --template arguments. (#5730) 2022-06-23 13:01:48 -07:00
Philip Rideout
05792fa5f4 Speed up debug builds. (#5735) 2022-06-23 11:22:48 -07:00
Philip Rideout
ec86fe4e33 Do not trigger UB with string_view. 2022-06-08 12:40:42 -07:00
Philip Rideout
51e8a83234 Remove uberz <=> filament dependency, move ArchiveCache. 2022-06-08 08:56:49 -07:00
Philip Rideout
0ae83a6c97 gltfio: Rename all plugin classes to have "provider" suffix.
UbershaderLoader  => UbershaderProvider
    MaterialGenerator => JitShaderProvider
2022-06-06 16:25:02 -07:00
Philip Rideout
5860e7fdce Add support for ubershader archives.
An ubershader archive is a bundle of filamat packages with some metadata
that conveys which glTF features each material supports.

This PR does three things:

1. Adds a new command line tool called `uberz` that consumes a list
   of filamat files and metadata text files and produces a single
   ubershader archive.

2. Adds a new library (also called `uberz`) that is used by `gltfio`
   to read ubershader archives, and used by the above command line
   tool to write ubershader archives.

3. Enhances `UbershaderLoader` so that it no longers uses a hardcoded
   set of materials, and instead takes an ubershader archive.

Ubershader archives have a simple binary layout that can be memcpy'd
directly into a C struct. The metadata is specified using a text file
with key-value pairs. These two file formats have formal desriptions in
the README in `libs/uberz`.

In a subsequent PR, we will remove the `gltfio_resources` target and
change the signature of `createUbershaderLoader` so that it takes
an archive.
2022-06-06 13:13:22 -07:00