Commit Graph
22 Commits
Author SHA1 Message Date
Mathias Agopian c0fe2d1c09 new screen space lens flare effect
- this PR also improves bloom slightly


Note: for now this is not available on WebGL due to complications
in the bloom pass.
2021-05-07 13:20:16 -07:00
Romain Guy 9c123a59ab New experimental tone mapper (#3850)
* New experimental tone mapper

The new tone mapper proposed in this change replaces Uchimura (see
below) and is composed of two distinct algorithms:

- The first is the customizable compression curve from Timothy Lotte
  (from GDC 2015). The curve's default parameters were chosen to
  match the overall appearance (contrast) of the ACES curves used
  as our current default tone mapper. This was done to provide a
  good migration path to making this new solution the default in
  a future version of Filament.
  The compression curve can be customized via its contrast, shoulder,
  input middle gray, output middle gray, and maximum "HDR value"
  (scene referred).
  It is important to note that the compression is only applied to
  the luminance of the input scene referred value.
- The second is a novel approach by Troy Sobotka called Exposure
  Value Invariant Luminance Scaling (or EVILS). This solution works
  on the largest chromatic channel of the input value as opposed
  to mapping all RGB channels as we do in our other tone mappers.
  The algorithm effectively scales all channel by a ratio that
  depends on both the compressed luminance from the first stage
  and the luminance of input value normalized by the largest
  channel.

This new solution offers important benefits as it manages to
preserve chromaticity for high input values. It is also designed
to provide a desirable rolloff to white on overexposure. This
means that even without gamut mapping, this solution avoids many
hue skews (red to orange, blue to purple, etc.). The results
provided by this solution are much more natural and make using
other color grading tools much easier.

* Use std::pow instead of pow

* Fix Web builds
2021-04-26 18:09:37 -07:00
Mathias Agopian d589634968 don't set sun parameters if we didn't have SH
The parameters would turn out as NaN.
We might need a better API for this, but it's
never okay to set NaN values.
2021-04-26 10:44:12 -07:00
Philip Rideout 24c5cbac68 ModelViewer and Remote UI now support focal length.
The focal length slider now works over a remote connection. Also, the
slider for focus distance now controls the value in `ViewerSettings`
(which gets applied to Camera) rather than the value in
`DepthOfFieldOptions` (which is deprecated).
2021-04-06 14:17:07 -07:00
Philip Rideout b95d91a65e WebGL: expose fitIntoUnitCube to JS. 2021-04-04 21:38:08 -07:00
Mathias Agopian 385a17b8a5 DoF: add many user settings
- native/half resolution
- gather kernel ring counts
- circle-of-confusion radius clamps
2021-04-01 14:42:10 -07:00
Philip Rideout 3161f6a8f1 Remote UI now handles keyboard input. 2021-03-30 08:15:01 -07:00
Philip Rideout 495fb14b9c Move Camera settings from gltf_viewer to SimpleViewer. 2021-03-24 08:24:00 -07:00
Philip Rideout eb0b5d16bf Migrate ColorGrading to SimpleViewer. 2021-03-10 09:27:51 -08:00
Philip Rideout c4ac8a9f06 AutomationEngine can now be used as a remote control. 2021-03-08 10:32:06 -08:00
Philip Rideout 65f4b600bc Polish up the Remote Control page. 2021-03-08 10:32:06 -08:00
Philip Rideout 24583332a2 Add filagui and SimpleViewer to the WASM build. 2021-03-08 10:32:06 -08:00
Philip Rideout 1159435d47 gltfio: add safety checks to getAnimator. 2020-10-28 11:51:06 -07:00
Ben Doherty 62d06592d3 VSM: add support for mipmaps and anisotropic sampling (#3185) 2020-10-14 11:48:23 -06:00
Philip Rideout 8a865e531e gltf_viewer: minor refactoring 2020-10-01 17:15:25 -07:00
Philip Rideout fd142b9b84 gltf_viewer: add --settings, prep for automation. 2020-10-01 16:41:24 -07:00
Pixelflinger 8b3caeffb9 ssct: decouple shadow distance from sample count 2020-10-01 10:20:38 -07:00
Philip Rideout 902eb32e3c Fix typo in copyright headers. 2020-09-30 16:17:23 -07:00
Ben Doherty 236ed9680c Add MSAA option to VSM (#3084) 2020-09-30 14:51:40 -06:00
Pixelflinger 583c1c07cf SSCT optimizations and fixes
- Use lower depth LOD as the cone radius increases.
  This is the same technique we use for SAO.
  The better cache access significantly improve performance.
  On a test on Pixel4 at 585MHz, SAO pass improves by 30%.
  This also helps the algorithm scale with the shadow distance.

- Shadow direction/length no longer dependent on aspect-ratio and camera
  orientation.
  This is fixed by doing all the computations in screen-space instead of 
  normalized screen space.

- Shadow parameters are no longer dependent on the field of view.

- Also rename dominantLightShadowing.fs to ssct.fs

- remove zoom parameter, it wasn't very useful.
2020-09-29 17:00:32 -07:00
Philip Rideout c119f9bdca gltf_viewer: Re-use ViewSettings structs. 2020-09-29 10:47:35 -07:00
Philip Rideout 7997e4aa21 Introduce libs/viewer and serializable view settings.
This introduces the `viewer::Settings` struct, and a JSON reader /
writer.

This will be used for automated testing and for client / server
communication.

Note that `viewer::Settings` is closely associated with the
`filament::View` API; when updating the latter we will often need to
update the former, as well as some serialization code. This increases
the maintenance burden and I think we should consider using a parser
library like libclang or a macro-based reflection utility.

This PR also migrates SimpleViewer into libs/viewer and un-inlines its
implementation. It does not belong in gltfio because it has an imgui
dependency.
2020-09-29 10:47:35 -07:00