Commit Graph

902 Commits

Author SHA1 Message Date
Pixelflinger
14532a2e69 several fog fixes
- inScatteringSize actually cannot be set to zero because it produces
  a 0^0 in the shader. So with this change, in-scattering must be
  strictly > 0 to enable.

- inScatteringSize on the java side had an incorrect default value of
  zero (which of course, now doesn't matter anymore).

- also clamp the fog altitude to 1mm which simplifies the shader quite
  a bit for the same result.

Fixes #3069
2020-09-16 00:18:49 -07:00
Pixelflinger
2312d483c1 fix typo and static analysis warnings in libutils 2020-09-15 15:43:03 -07:00
Pixelflinger
fb42817304 add float versions of math constants to libmath
e.g. `F_PI` is also available as `d::PI` and `f::PI` as `double` or
`float` respectively.

Most of our uses of those constants are `float` and it was error prone
and cumbersome to have to cast to that each time we used them.

The `F_` constants are intended to mimic `math.h`, however these new
constants are not, and all the "n over" constants are named
`N_OVER_` instead of `N_`, which helps avoiding the confusion that e.g.:
`F_2_PI` is actually `2/pi` and not `2*pi`.

Also added `F_TAU` which is 2 * PI.
2020-09-10 15:39:16 -07:00
Romain Guy
c92ebada6f Fix simpler viewer UI, add SSAO options 2020-09-10 09:17:40 -07:00
Romain Guy
3092063ebb Revert recent change to depth_main
This shader is only used when the user doesn't specify anything that
could affect depth rendering. As such it must not attemp to read
material inputs.
2020-09-04 10:19:06 -07:00
Pixelflinger
b1070c6508 ssao code improvements and bug fixes
- fix a recent typo that affected SSAO quality
- add a upsampling quality checkbox in material_sandbox
- make use of textureLodOffset instead of texelFetch, so that
  we emulate more closely textureGather
- don't hardcode bilateral filter edge-distance in the shader
  (still hardcoded on the cpu side)
2020-09-03 22:44:48 -07:00
Ben Doherty
604e4ea77d Add VSM control to SimpleViewer (#3043) 2020-09-03 15:52:29 -07:00
Pixelflinger
13cfad43b7 Use "inverted-Z" depth buffer
This significantly improve the depth-buffer resolution utilization
through the near-infinity range on Metal and Vulkan.

On OpenGL, this benefit is only seen when glClipControl is available.

The user-facing clip plane is unchanged [-1,1], the conversion
happens in filament's vertex shaders.


The bulk of this change consists in:

- invert the clip space's z in the vertex shader
- clear the depth buffer with 0
- invert all depth function comparisons
- fix all screen-space effects, e.g. ssao, DoF
- fix shadows and shadow biases
- use floating-point depth
- add a driver API to query which clip-space is used
- add glClipControl support to the gl backend
2020-09-01 09:46:46 -07:00
toppa102
07393d6237 Changed ifdef WIN32 to WIN32 or _WIN32 (#3022) 2020-08-28 11:27:31 -07:00
Philip Rideout
29bb48be09 Regenerate BlueVK. 2020-08-22 11:57:58 -07:00
Philip Rideout
6d733091e0 Update our BlueVK generator and prep for new headers. 2020-08-21 16:46:05 -07:00
Ben Doherty
d3c1964822 Fix IBL loading bug with missing cubemap levels (#2986) 2020-08-21 16:07:22 -07:00
Ben Doherty
3e5d9fa0b4 Add VSM shader changes (#2971) 2020-08-19 10:56:48 -07:00
Ben Doherty
ce37315ef9 Add new lightPosition uniform (#2969) 2020-08-17 18:01:24 -07:00
Ben Doherty
d3e3974179 Add new shader variants for VSM (#2968) 2020-08-17 18:00:01 -07:00
Ben Doherty
de377c8e37 Apply clipspace fixup in GLSLPostProcessor (#2950) 2020-08-13 12:14:29 -07:00
Ben Doherty
d14e29d4d3 Audit material variants (#2948) 2020-08-13 10:58:27 -07:00
Ben Doherty
faa785f3f6 Switch to C++17 (#2940) 2020-08-12 15:21:39 -07:00
Philip Rideout
fb8c51c5e1 Fix resizing issues with MoltenVK.
This removes the old getClientExtent stuff that I added a while back,
and replaces it with the strategy espoused by the MoltenVK author found
here:

https://github.com/KhronosGroup/MoltenVK/issues/428

I tested this PR on macOS with Vulkan and Metal. I tested both on high
and low DPI displays. I also tried dragging the window between the two
displays.

Android still has issues with rotation, I will deal with that next.

cleanup
2020-08-11 16:51:23 -07:00
Pixelflinger
08e411aeac API CHANGE: make ssao options work like all other options
setAmbientOcclusion (and associates) is now deprecated (but still works),
in favor of the new .enabled field in AmbientOcclusionOptions.
2020-08-10 17:23:03 -07:00
Pixelflinger
4821a95f16 Implement basic tamporal antialiasing (TAA)
while this started as a sample to demonstrate how to use the new
frame history feature, this is now solid enough to become a feature.

this version of TAA doesn't use motion vectors, so it is prone to
various artifacts (e.g. ghosting). It also has the typical issues
TAA has (e.g. transparents).

with that said, performace is good and quality is overall superior
to FXAA or MSAAx4.
2020-08-07 20:51:46 -07:00
Philip Rideout
749a4d01af gltfio: fix some small memory leaks.
This fixes two oversights in the FilamentAsset destructor:

- Destroy the faux root Entity.
- If it exists, remove the name component from each Entity.
2020-08-06 15:12:53 -07:00
Ben Doherty
4cb903a09e Fix variant-limiting bug in matdbg (#2903) 2020-08-03 11:16:33 -07:00
Philip Rideout
3ca0a8cd8d Transmission should use FADE. (#2908)
Fixed #2907.
2020-08-03 10:51:26 -07:00
Philip Rideout
2c18d7f576 Revert "Transmission should use FADE."
This reverts commit 379f92417f.
2020-08-03 10:45:46 -07:00
Philip Rideout
379f92417f Transmission should use FADE.
Fixed #2907
2020-08-03 10:44:15 -07:00
Ben Doherty
13574f793c Run MergeReturnPass only on mobile (#2901) 2020-07-31 18:40:47 -07:00
Ben Doherty
a4e3e0c2d1 Ignore commented-out #includes in material files (#2897) 2020-07-30 18:46:16 -07:00
Ben Doherty
1a85c93894 Fix DEBUG identifier used in Log.h (#2895) 2020-07-30 16:43:42 -07:00
Philip Rideout
b4623c9afc Add lightroom IBL, enable ColorGrading by default in gltf_viewer.
The non-legacy ACES is now default, it looks much better.

I also tested this IBL with WebGL and Android.
2020-07-30 11:39:36 -07:00
Philip Rideout
8f3f30e9cd gltfio: fix depth writes for transmissive materials.
This fixes the depth fighting in the column of red spheres in the test
model while in filamat mode. Thanks Romain for catching this.

It also makes filamat mode more consistent with ubershader mode.
2020-07-29 11:55:21 -07:00
Ben Doherty
45efe2df75 CSM: allow setting individual split positions (#2835) 2020-07-24 11:04:28 -07:00
Ben Doherty
85ae21fa26 Remove Google-style line directives in filamat lite (#2860) 2020-07-24 11:04:01 -07:00
Pixelflinger
ec9fd58fc0 use more inclusive language 2020-07-22 15:20:54 -07:00
Romain Guy
06b191cd53 Fix broken IBLs (#2850) 2020-07-22 14:02:49 -07:00
Philip Rideout
cd168148d8 gltfio for web: add and use destroyAsset.
Fixes #2839.
2020-07-22 13:40:08 -07:00
Philip Rideout
0da20cccdc Introduce removeEntities API / fix leak in ModelViewer (!)
For testing purposes, sample-gltf-viewer reloads the model when the
user double-taps the screen. This operation was causing a buildup of
blank entities in the Scene, because we were merely destroying the
components, not removing them from the Scene.
2020-07-22 13:38:38 -07:00
Aleksi Sapon
ecbdeb9e6d Remove case KtxBundle::R11F_G11F_B10F in toPixelDataFormat 2020-07-22 13:20:54 -07:00
Philip Rideout
3862b44ef4 gltfio: Add support for KHR_materials_transmission.
This chooses type=THIN, mode=SCREENSPACE, and blending=TRANSPARENT.

Due to sampler overload, we print a friendly error message and enable a
fallback if the user tries to simultaneously enable ubershader mode, the
clearcoat extension, and the transmission extension.
2020-07-22 08:40:55 -07:00
Ben Doherty
b0c11c17e9 Add outputs block to material definition (#2823) 2020-07-20 16:48:00 -07:00
Pixelflinger
710f83dcf5 Enable specular anti-aliasing in gltfio 2020-07-19 22:14:51 -07:00
Philip Rideout
9f267de1b7 Fix garbage in "Exceeded max sampler" message.
uint8_t is char, so it makes junk on the screen and wakes up your dog
with beeping sounds.
2020-07-15 13:54:56 -07:00
Pixelflinger
5c71b0eae2 update glslang to latest
This fixes a lot of issues regarding precision qualifiers.

This should resolve cases where "highp" were introduced needlessly.
2020-07-14 23:24:50 -07:00
Philip Rideout
dc891f7299 CMake: specify -fPIC at root level.
Fixes #1881.
2020-07-13 16:07:07 -07:00
Ben Doherty
7c4661cc6b Fix glTF camera aspect ratio (#2807) 2020-07-13 14:42:26 -07:00
Philip Rideout
25d42c939d filagui: publicize the low-level draw data handler.
The existing API was fine for FilamentApp but it prevented clients from
making ImGui calls from arbitrary places, which forced them in some
cases to queue up their ImGui calls using vector<function<>>.

This PR publicizes the low-level method that consumes the ImGui draw
list and removes calls to global functions.
2020-07-09 11:31:36 -07:00
Pixelflinger
6a6775ebec fix typo in IBL computation comment 2020-07-08 17:18:18 -07:00
Philip Rideout
d3f6ce6990 Minor fixes for "matinfo --web-server" 2020-07-08 13:15:28 -07:00
Ben Doherty
1af254db43 Add matc support for command-line preprocessor defines (#2760) 2020-07-01 10:42:46 -07:00
Philip Rideout
d7cd247dfc matdbg: auto-select variant when clicking a material.
The UI was in a weird state after the user selected a new material but
before they had chosen a particular variant. The highlighted
material did not match the content of the source editor.
2020-06-30 16:56:19 -07:00