Commit Graph

84 Commits

Author SHA1 Message Date
Philip Rideout
92628ade8e Remote UI: auto load last loaded model. (#4277)
The most recently loaded model is now automatically re-loaded if you
re-start the sampler-gltf-viewer app.

Super useful in my case for `rgb-lights.glb` :)
2021-07-09 08:46:58 -07:00
Philip Rideout
57040ebb22 Fix and refactor support for S3TC + SRGB. 2021-06-16 14:08:51 -07:00
Philip Rideout
613ae56cc1 Add HDRLoader for JVM clients.
This adds support for decoding HDR files, dropping them into the remote
web page, and sending them over the wire.  However the decoded results
are not yet passed into IBLPrefilterContext, that will be subsequent
PR.

Rename KtxLoader to KTXLoader.

The remote UI has been tweaked a bit, so that it shows a more helpful
message when disconnected.
2021-05-21 12:36:43 -07:00
Philip Rideout
2e40bb46e7 Fix minor typos. 2021-05-21 11:34:08 -07:00
Ben Doherty
d4325de47d Add URL input to Filament Remote Viewer (#3955) 2021-05-13 16:27:46 -07:00
Romain Guy
c66915209e Update our build to the latest and greatest (#3902)
The new requirements are as follow:
- CMake 3.19
- Ninja 1.10
- Android Studio 4.2
- Android NDK 22.1
- Gradle 7.0
- Kotlin 1.5
2021-05-06 10:13:10 -07:00
Ben Doherty
4c1d8f310a Fix Filament remote file upload (#3891) 2021-05-04 14:52:42 -07:00
Philip Rideout
9553786cd5 <filament-viewer> now supports optional drag-and-drop. 2021-04-13 13:41:34 -07:00
Philip Rideout
037a783e07 Add web component demo.
Just for fun, this is an example of a web component that allows you to
embed a Filament viewer with a single HTML element. It does not have
many features, but is much easier to use than our raw JavaScript API.
2021-04-05 11:42:27 -07:00
Philip Rideout
3161f6a8f1 Remote UI now handles keyboard input. 2021-03-30 08:15:01 -07:00
Philip Rideout
c4ac8a9f06 AutomationEngine can now be used as a remote control. 2021-03-08 10:32:06 -08:00
Philip Rideout
b554a68186 Remote page now has UI and pushes settings. 2021-03-08 10:32:06 -08:00
Philip Rideout
b7ad20249d Improve the Settings serialization API, expose to JS.
This not only makes it easier to expose to JavaScript, it also paves the
way for a much more efficient implementation.
2021-03-08 10:32:06 -08:00
Philip Rideout
65f4b600bc Polish up the Remote Control page. 2021-03-08 10:32:06 -08:00
Philip Rideout
03945b88c8 ImGuiHelper now manages the UI camera. 2021-03-08 10:32:06 -08:00
Philip Rideout
24583332a2 Add filagui and SimpleViewer to the WASM build. 2021-03-08 10:32:06 -08:00
Philip Rideout
c84036c8c4 Update JavaScript bindings and demo to prep for Bloom workaround. 2021-01-26 13:18:03 -08:00
Philip Rideout
3258972e0e WebGL: repair beginFrame() bindings.
This regressed when we added a callback argument, because the callback
cannot be bound.

This commit also modifies the helmet example to use the low-level API
for testing purposes.

Note that this omits the optional nanoseconds argument. JavaScript
does not support overloading and this argument probably cannot be
accurately provided anyway in a web environment.

Fixes #3002.
2020-08-25 17:24:04 -07:00
Philip Rideout
f4004cf047 JavaScript bindings: fix a frequent 4-byte memory leak.
In retrospect, I should've exposed ints to JS instead of entities.
Making this fix is already a TODO, but it will be a tedious change. For
now, this PR fixes two issues that were causing tiny but frequent memory
leaks, according to the emscripten memory leak widget.

(1) Do not include Entity in the list of classes that should only be
passed around by pointer.

(2) Clients should always call delete() on returned Entities.
2020-08-06 14:45:28 -07:00
Philip Rideout
4bf0d0c0a8 Web: Remove broken webpack example.
This example has fallen out of date, I tried to resurrect it but it
turned out to be non-trivial, given the special nature of emscripten's
generated JavaScript wrappers.

It might be better to provide an example that uses rollup, since that's
the bundler that model-viewer uses, or a simple TypeScript example.

For now, I think our simple HTML + raw JS samples are sufficient.
2020-08-05 11:19:08 -07:00
Philip Rideout
b4623c9afc Add lightroom IBL, enable ColorGrading by default in gltf_viewer.
The non-legacy ACES is now default, it looks much better.

I also tested this IBL with WebGL and Android.
2020-07-30 11:39:36 -07:00
Philip Rideout
7584a7bebe Merge pull request #2885 from google/pr/jscolorgrading
WebGL: use color grading in demo, expose destroy.
2020-07-29 12:22:11 -07:00
Philip Rideout
cd168148d8 gltfio for web: add and use destroyAsset.
Fixes #2839.
2020-07-22 13:40:08 -07:00
Philip Rideout
c0452b5e9d JS: Update API for Camera construction / destruction. 2020-06-29 18:35:24 -07:00
Philip Rideout
a5c49cc1b6 Improve JS API for Scene::addEntities.
This repairs the `animation.html` sample. Using a JS array is more
natural for web developers and more consistent with the latest
JavaScript bindings in gltfio.
2020-06-18 12:16:01 -07:00
Philip Rideout
6c173489d7 gltfio: Add get-by-name and get-by-prefix methods.
Java bindings will be forthcoming in a separate commit.
2020-06-02 10:17:12 -07:00
Philip Rideout
167493b85c Update Skybox / Clear API for web. 2020-04-10 17:06:47 -07:00
Philip Rideout
4891bb6157 Fix SameSite warning for locally run web samples. 2020-03-30 15:58:24 -07:00
Philip Rideout
3fd9c49fb9 Update WebGL docs and website. 2020-02-25 13:50:34 -08:00
Romain Guy
8eaa1f5e88 Add options to skip samples (#2163)
-DFILAMENT_SKIP_SAMPLES=ON with CMake
-Pfilament_skip_samples with gradle

This change also renames CMake options specific to Filament
to avoid clashes with subprojects.
2020-02-24 18:15:33 -08:00
Philip Rideout
4690ce5602 WebGL: Improve the callback API for glTF.
After the native async functionality landed, there was no way for web
clients to be notified that the decoding has finished. This PR changes
the existing `onDone` callback so that it gets called after all textures
have been decoded. (Previously it was called after downloading rather
than decoding.)

This has the side effect of simplifying the API because clients no
longer need to call a finalize function.
2020-02-24 11:38:55 -08:00
Philip Rideout
d2c883877d gltfio: hide entities with not-yet-ready textures.
This feature adds one new method to `FilamentAsset` and uses it in our
Kotlin, JavaScript, and C++ helpers:

    utils::Entity popRenderable() noexcept;

This pops a ready renderable off an internal queue, or returns 0 if no
renderables have become ready. It provides a simple way for clients to
gradually add renderables to the scene as they become ready. Previously
clients could only get the entire list of entities, regardless of
whether they had Renderable components or complete textures.

To facilitate this feature, this PR adds a new internal-only class to
gltfio called `DependencyGraph`, which is a temporary object used for
bookkeeping during the asynchronous load.

`DependencyGraph` discovers ready-to-render entities by tracking the
textures that each entity depends on. This is a graph because
renderables connect to a set of material instances, which in turn
connect to a set of parameter names, which in turn connect to a set of
texture objects. These relationships are not easily inspectable using
the Filament API or ECS.
2020-02-04 12:47:32 -08:00
John Davis
a4b879227d fix case sensitivity problem for linux 2020-01-26 19:17:57 -08:00
Philip Rideout
41ad8b5c18 Remove unused copy of the parquet PNG. 2020-01-21 12:58:46 -08:00
Philip Rideout
491d16a4e5 Exercise JPG decoding in web samples. 2020-01-21 12:58:46 -08:00
Philip Rideout
e09f0bb99f Repair gradle IBL path for gltf_bloom.
I broke this when I changed the cmgen KTX behavior.
2020-01-07 14:05:40 -08:00
Philip Rideout
25c4efd2db cmgen: do not create useless folder for KTX files
With KTX, we should simply create the specified output folder and put
the KTX file(s) in there. There is no need to create a subfolder of the
output folder.

This change also allows users to pick a custom name for their KTX file,
because we only use the "deployment" name when generating filenames.
2019-12-18 13:03:02 -08:00
Philip Rideout
69d36b0226 WebGL: fix usage of direction estimator. 2019-12-13 12:46:11 -08:00
Philip Rideout
87db1aaa57 WebGL: remove old broken test. 2019-12-13 12:46:11 -08:00
Philip Rideout
9cbcd88d4e WebGL: tweak helmet demo for shadows. 2019-12-06 10:27:00 -08:00
Philip Rideout
be4ad2ec07 WebGL: add a light source to the animation demo. 2019-10-31 16:45:01 -07:00
Philip Rideout
1fa2fd9b7f WebGL: add morphing demo. 2019-10-31 11:57:43 -07:00
Ben Doherty
fca71813d4 Use CMAKE_COMMAND variable in place of cmake (#1783) 2019-10-16 10:50:55 -07:00
Ben Doherty
d849231caf Remove old post-process shader pipeline (#1631) 2019-09-13 09:29:28 -07:00
Philip Rideout
72644f1416 mipgen: add --quiet argument.
Note that some encodings like astc will still be noisy due to
third-party code but this works fine for the s3tc encoder.
2019-09-10 08:01:49 -07:00
Philip Rideout
0e81207758 WebGL: add demo for glTF animation.
Fixes #1583.
2019-09-06 16:44:03 -07:00
Philip Rideout
c67266833a gltfio: rename getResourceUrl => getResourceUri 2019-09-06 16:43:53 -07:00
Philip Rideout
a5284af2b8 Use original glTF filename for FlightHelmet. 2019-09-06 10:47:47 -07:00
Philip Rideout
4989c3dc48 Remove unused material. 2019-09-06 10:47:47 -07:00
Philip Rideout
046809cee0 Use --quiet when invoking cmgen in build. 2019-08-12 14:59:46 -07:00