* Fix warning C4146: unary minus operator applied to unsigned type, result still unsigned
* Fix warning C4068: unknown pragma 'nounroll'
* Fix warning C4068: unknown pragma 'unroll'
* Fix warning C4068: unknown pragma 'clang'
* Fix warning C4305: 'initializing': truncation from 'double' to 'float'
* Fix warning C4267: 'argument': conversion from 'size_t' to 'utils::FixedCapacityVector<filament::uberz::WritableArchive::Material,std::allocator<T>,true>::size_type', possible loss of data
* Fix warning C4267: 'argument': conversion from 'size_t' to 'uint32_t', possible loss of data
* Fix warning C4244: 'initializing': conversion from 'A' to 'T', possible loss of data
* Fix warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
* Fix warning C4293: '>>': shift count negative or too big, undefined behavior
* Fix diagnostic warning C4189: 'channels': local variable is initialized but not referenced
* Use [[maybe_unused]] where possible and revert aa79bd6fa8.
* Revert unary minus for non-MSVC compilers
* Add macro for enabling warnings temporarily
* Get rid of UTILS_HAS_CXX17
* Revisit warning related macros
Co-authored-by: Levente Koncz <levente.koncz@shapr3d.com>
GLES3.0 (and GL4.1) need informations about the uniform block bindings
because they don't allow to do that setup in the shaders. So we store
that information in the material blob and retrieve it on the filament
side in Material. This information is passed to Program so it can
create the bindings.
Prior to this change, this information was set by Material itself, but
this ment we had two places where these bindings were hardcoded.
The bulk of the change is to add a new material chunk which stores an
array of {name, binding}, retrieve it on the Material side and pass it
to Program.
The codebase needs only a few additional standard #includes to compile
against libstdc++ on Linux; presumably those headers are implicitly
included with MSVC's and Clang's standard C++ library, but even if
libstdc++ compatibility is not a goal, it is advisable to have them
included directly.
std::allocator::deallocate() expects the same value that was given
during allocate().
Interestingly, this bug did not manifest any issues (even with ASAN) on
some platforms.
This is (almost) drop-in replacement for std::vector, the main
difference is that FixedCapacityVector has a fixed (at runtime)
capacity, which makes it a lot more efficient and small for operations
like push_back();
The capacity can be set (and re-set) as usual with reserve(),
but exceeding the capacity when adding items will throw.
The capacity is also set when creating the vector with a size.
In addition a FixedCapacityVector<> instance is only 16 bytes instead
of 24 for std::vector<>.
The aim here is to reduce code bloat.