This removes the samples/envs folder and replaces these KTX files with a
build step that is driven by CMake / gradle / bash, depending on
platform.
This makes it easier to use IBL files that are generated by the latest
and greatest version of cmake.
(1) Sometimes (but not always!) gltfio-android was failing to build due
to two missing ANativeWindow functions. Linking in "android" seems to
fix this, and is consistent with libfilament-jni.
(2) Improve our "build.sh -c" utility by clobbering some additional
Android build directories. This is especially useful after
adding "-Pextra_cmake_args=-DFILAMENT_SUPPORTS_VULKAN=ON", otherwise
Gradle will try to use a cached CMake configuration.
This works by aliasing CUSTOM0 - CUSTOM7 to morphing attributes, and by
extending our existing skinning variant.
This PR was tested against some upcoming changes to gltfio.
Issue #1149, #1417
This is a prep step for the upcoming morph feature and does not require
a bump to our material version number.
Stay tuned for a new sample app that demonstrates this feature.
Discussed this feature with Mathias, we decided to create
MaterialInstance Java wrappers on the fly, and create Material Java
wrappers lazily. This is simple and avoids caching the wrapper objects,
which might otherwise lead to complexity and bugs.
Note that gltfio creates material instances behind the scenes, so this
feature is particularly useful for gltfio clients.
Previously we used the <T=float> template instantiation of setParameter
when the client specified FLOAT4. This resulted in the lower layer
adding needless padding, thus causing a buffer overflow.
Moreover the JNI code for this was somewhat cryptic because it casted an
enum value to an int, then added 1 to compute the size. We now use
a switch statement to improve readability.
This issue was discovered (and the fix was verified) with the upcoming
Android port of the bloom demo.
This adds a utility function on IndirectLight populate the reflection
map from an environment at runtime. This performs some processing
similar to cmgen, albeit at a reduced quality.
* Make CMake 3.10 the minimum version, add LTO option
* Install a newer CMake on Linux CI builds
* Update LLVM and Cmake on Windows CI
* Update build/windows/ci-common.bat
Co-Authored-By: Ben Doherty <benjdoherty15@gmail.com>
* Update formatting
* Apply suggestions from code review
* Update build/windows/ci-common.bat
* Update CMake
* Switch Android projects back to CMake 3.6
For now this uses gltfio in the ubershader configuration in order
to avoid the filamat dependency. Note that we have not yet done a size
analysis of the `gltfio_core` library.
New Kotlin-based sample app is forthcoming.
No need for a proper library, this is just a common location to simplify
JNI bindings in other projects like filamat and gltfio.
There is no need to move the one Java source file (`NioUtils.java`)
since downstream libraries will have a dependency on Filament, and
FindClass should work fine.
This changes addresses issue #1307. We recently fixed the way we support arrays
of parameters to allow arrays of 1 element. Previously single elements (e.g. float)
were treated as an array of 1 element and the other way around. Unfortunately our
Java bindings relied on this behavior to set colors. This change simply directly
calls the float3 and float4 variants of setParameter() when setting a color.
"mirror" was misleading, like it would apply a symmetry to the frame.
mirrorFrame() is just a blit from a swapchain to another, so it's a
copy.
The Java language API is kept for compatibility.
* Add screen and multiply blending modes
This change also fixes a sorting issue: different sorting modes
were sorted in different buckets which is incorrect. We want
to sort only by distance.
* Update release notes and Java API
* Fix build error
This replaces the previous "curvature to roughness" method. Both are related
and rely on the screen space variance of geometric normals but this new
solution offers more control (the screen space variance and the clamping
threshold can be controlled).
Filament references a few classes from native code and by reflections,
so when proguarding binaries we typically had to add an exception for
filament to make it run:
-keep class com.google.android.filament.** {*;}
In a compiled .dex file, the filament namespace takes about 120kb
(before compression), even if the classes aren't used.
To enable proguarding and stripping out unused filament classes,
introduce a UsedByNative and UsedByReflection annotation to explicitly
mark classes that need to be kept in the dex, so that the rest can be
potentially stripped out.
In my testing, this reduces the filament namespace in the .dex from
120kb->40kb, which translates to about 30kb apk size savings after
compression.