Commit Graph

256 Commits

Author SHA1 Message Date
Mathias Agopian
373e519292 slog.* << io::hex now prefixes values with 0x 2019-01-22 10:49:22 -08:00
prideout
98d39b7e7e Revert "Fix depth prepass (#722)"
This reverts commit 896c85c324.
2019-01-18 13:59:22 -08:00
Mathias Agopian
8c8cfb6528 Frame graph API
This is only the guts of the frame graph implementation. It supports
culling of passes, but doesn't create real resources yet.

API still in flux.
2019-01-18 13:07:54 -08:00
Romain Guy
896c85c324 Fix depth prepass (#722)
The engine tries to be smart by using a single vertex shader when
rendering unskinned, non-alpha masked, non-customized materials.
This leads to a lot of issues when laying down the depth prepass.
This change simply gets rid of this optimization (which wasn't
properly profiled anyway). Correctness is more important.

Fixes #645
2019-01-17 17:57:43 -08:00
Romain Guy
f3752a42c8 Document UV flipping behavior and add control attribute (#720)
Materials can disbale this behavior by setting flipUV: false
in the header section of the material definition.

Fixes #672
2019-01-17 11:12:16 -08:00
Philip Rideout
2f35f26148 VertexBuffer builder normalized now accepts "false". 2019-01-17 06:09:17 -08:00
Romain Guy
0394aeb23b Add specular anti-aliasing properties to materials (#697)
* Add specular anti-aliasing properties to materials

curvatureToRoughness
limitOverInterpolation

These techiques were supposed to be enabled by default on
desktop but it turns out they were broken. They must now
be enabled manually on each material instead (and work on
mobile).

* Update docs/Materials.md.html
2019-01-14 12:25:51 -08:00
Romain Guy
8029ad5cc3 Add missing getWorldFromClip() API (#692)
Fixes #671
2019-01-10 16:35:00 -08:00
Philip Rideout
0158e7e858 JS API: loadFilamesh can now return material names.
See issue #663
2019-01-10 07:48:19 +05:30
Ben Doherty
c6444fb502 Move sampler bindings outside of material blobs (#682) 2019-01-09 11:25:51 -08:00
Romain Guy
3be10d816a Cleanup recent change to ImageOps (#678)
* Cleanup recent change to ImageOps

* Add missing sign
2019-01-08 07:20:20 -08:00
Romain Guy
9ce88e6e23 Improve skygen (#679)
Bring back the normalization and gamma correction command line flags,
render the ground in the lower half of the image.
2019-01-08 07:19:50 -08:00
nicebyte
83c40e6664 Make 4-channel versions of certain image operations. (#676)
Background: with the Vulkan backend, RGB8 textures do
not work (at least not on my hadrware). This makes me unable to run some
examples, because they use normal maps in RGB8 format.

It appears that the following commit addresses the problem by adding a
special command line option to mipgen:
8dda07bf2c

However, processing normal maps with this option does not work: certain
assertions in the image library fail.

This PR changes these functions in the image library to handle 4-channel
images instead of failing.
2019-01-07 15:16:00 -08:00
gstanlo
28f2806beb Improves linear to srgb conversion functions (#675)
* Improves linear to s/rgb

Adds rounding to nearest whole integer, supports copying over an alpha channel for linear to srgb conversion. Code would previously incorrectly apply sRGB conversion to alpha.

* reformatting previous change
2019-01-04 10:46:20 -08:00
shartte
f676d3d3ea Add constexpr constructor to StaticString (#659)
Fixes a header usage problem for MSVC, which complains about StaticString not having a constexpr constructor thus making the "make" method not constexpr.
2018-12-24 08:51:18 +01:00
gstanlo
c21d11e20f Fixes LinearImage memory leak (#658)
LinearImage leaks memory if assigned to itself, this ensures the old LinearImage::SharedReference object will be deleted first
2018-12-21 06:42:52 +01:00
Ben Doherty
8fe11a067d Include unwindows in Frustum and DriverEnums (#649)
* Include unwindows in Frustum and DriverEnums

* Distribute unwindows.h
2018-12-17 18:20:32 -08:00
Mathias Agopian
cfb9c03226 Improve JobSystem, especially under contention
- only signal waitAndRelease() when the corresponding job finishes and
only if there is waitAndRelease() active -- instead of signaling 
every time a job ends.

- don't surrender time slice when attempting to steal a job and it fails
as long as some queue has jobs.

- check that we have to wait, because taking the lock

- add a benchmark

This change more than doubles the amount of jobs we can handle per
second (~965,000 jobs/s on Pixel3)
2018-12-14 16:01:17 -08:00
Mathias Agopian
d6de2bf426 get rid of JobSystem::reset()
It was only used to clear the master job, instead the master job is
cleared when waited on.
2018-12-14 14:48:33 -08:00
Romain Guy
eaf790aaa7 Improve rendering to TextureView (#635)
* Improve rendering to TextureView

UiHelper wasn't calling the resize callback at init time when attaching
to a TextureView, but it was for a SurfaceView. This makes both code
paths consistent and fixes the standard samples if they are modified to
render to a TextureView.

This change also adds a new sample app that shows how to render into
a TextureView.

* Suppress warning

* Suppress another warning
2018-12-13 15:57:15 -08:00
Mathias Agopian
e38870ebf5 Improve JobSystem::wait
JobSystem::waitAndRelease used to spin to wait for the job to finish,
usually this wasn't a problem because the spinning thread was
able to handle other jobs. However, in cases where no job was
available it would actually spin in burn cpu cycles.

we now use a (separate) condition variable to handle that case.
2018-12-13 10:50:52 -08:00
Mathias Agopian
2d6b43827e Improve StaticString hashing
In a lot of case the StaticString hash can be computed a compile time,
so we now take advantage of that.

Removed StaticString(const char*) ctor, and replaced it with a
StaticString::make() method.

Fixed a couple wrong uses of the old StaticString(const char*) ctor.
2018-12-12 17:47:21 -08:00
Mathias Agopian
42fd0f5dad reduce AAR's content by about 150K
We simply don't emit unwind tables, which are not needed anyways since
we're compiling without exceptions. the combined saving for all four 
targets we support is about 120K.

This seems to improve .aar's compression, for a total gain of 152 KiB. 

We also disable stack-protector in the jni code, since it wasn't
enabled in libfilament.a anyways. However, we now compile all debug 
builds with -fstack-protector
2018-12-11 18:24:16 -08:00
Pixelflinger
2529a34c36 code size optimizations
- make Profiler::readCounters() not inline as it didn't need to be, 
it's not performance critical and it's sufficiently large.

- don't inline hasExtensions(), same reason.
2018-12-11 17:44:03 -08:00
Pixelflinger
e624dff037 set cpu affinity of JobSystem's threads
this is to try to prevent threads from bouncing
between cores
2018-12-11 13:46:05 -08:00
Romain Guy
025f4a54f5 Use root utils namespace in Systrace.h 2018-12-11 13:45:37 -08:00
Romain Guy
a38c40cf11 Turn on shaders optimization by default (#614)
* Turn on shaders optimization by default

Release builds of Filament only work well with optimize shaders,
turning optimizations on by default will help avoid mismatches.

This change also adds -g to disable all optimizations, for debug
builds.

* Use -g on debug builds

* Use -g on debug builds

* Update tutorial_redball.md to remove matc's -O

* Update tutorial_suzanne.md to remove matc's -O

* Use -g in debug builds
2018-12-11 09:36:37 -08:00
Mathias Agopian
f9cc118bdb Always wake up a job queue when a job is ran
We used to only wake up a job-queue if there was already some jobs
running, the idea was that the current thread would handle the new job
as soon as calling wait(). However, there is no guarantee that wait() 
will be called anytime soon.

cv.signal() is not very expensive on Android/Linux, as we're using
a custom implementation.
2018-12-10 21:33:38 -08:00
Philip Rideout
8dda07bf2c mipgen: support generation of 4-band KTX files
This is useful because our Vulkan backend currently does not accept
3-band texture data. (although we intend to fix that soon)
2018-12-10 18:04:52 -08:00
Mathias Agopian
76b15e895a [MATERIALS BREAK] higher period clock
THIS CHANGE BREAKS MATERIALS.

This adds getUserTime() in shaders/materials, which returns the time
in second since Renderer::resetUserTime() was called.
Two values are provided, the time in second encoded as a float and
the difference between that and the double value, which together allows
to perform high precision time computation when needed.

This change allows longer running animations in materials. Using only
the float value, give millisecond resolution for more than 4h.
2018-12-10 16:28:07 -08:00
Romain Guy
e41dd027ab Enable optimization passes on materials with external samplers (#605)
* Enable optimization passes on materials with external samplers

Because external samplers are not properly supported by SPIRV and
associated library (spirv-cross and spirv-tools) we currently disable
all optimizations when we encounter a material with external samplers.

This however causes issues on some misbehaved drivers (not running
the optimizations has a side effect which causes a crash). To enable
the optimization pass we simply rely on the Vulkan codegen target to
substitute samplerExternal with sampler2D. We then analyze the output
GLSL (post-optimization) and revert the relevants sampler2D declarations
to samplerExternal declarations.

This fixup only occurs after optimization and for mobile targets and
if external samplers were declared.

* Address review comments
2018-12-10 12:02:59 -08:00
Romain Guy
4789e81ebc Require API level 21, not 24 (#599)
* Require API level 21, not 24

Fixes #594

* Update README.md
2018-12-07 16:17:57 -08:00
Philip Rideout
6f601e6021 Update KTX files and allow glFormat = LUMINANCE 2018-12-06 10:33:49 -08:00
Sebastian Hartte
339483b8e2 Consider the correct KTX header attribute to determine the data format 2018-12-06 10:33:49 -08:00
Sebastian Hartte
cfa486275a Install the image library as well 2018-12-05 17:57:20 -08:00
Mathias Agopian
7ab25ff4a2 improve libmath benchmark 2018-12-05 17:19:47 -08:00
Philip Rideout
8bb68b3c55 Rename MeshIO class to MeshReader.
This makes the name symmetrical with MeshWriter.
2018-12-05 17:15:52 -08:00
Philip Rideout
beaf751604 filamesh: Compress attributes individually.
This further reduces compressed suzanne from 333489 bytes to 272761.

Tested with vk_hellopbr and tutorial_suzanne.html

Issue #558
2018-12-05 17:15:52 -08:00
Philip Rideout
6c55b3b989 filamesh: Add support for COMPRESSION.
Note that the WebGL build uses filameshio, but Android does not. Our
Android samples therefore do not yet understand the compressed format.
For web, I measured the before / after:

```
BEFORE: filament.wasm = 505796, suzanne.filamesh = 521476
 AFTER: filament.wasm = 510915, suzanne.filamesh = 333489
```

Issue #558
2018-12-05 13:20:55 -08:00
Philip Rideout
b4b12914a1 Add bitcast to utils. 2018-12-04 17:56:37 -08:00
Philip Rideout
ff2da6e3b4 Add zeux/meshoptimizer to third_party.
This also adds it as a dependency to filameshio. This does not seem to
increase the size of the WebGL build even though filameshio is a
dependency, perhaps because we are not using it yet.
2018-12-04 16:36:56 -08:00
Philip Rideout
fff76bfa3e Resurrect the NOOP driver. 2018-12-04 14:34:16 -08:00
Ben Doherty
f05b2f47a8 Fix use of UV0 and UV1 coordinates (#576)
* Fix use of UV1

* Add a test case

* Spelling
2018-12-04 13:23:01 -08:00
Ben Doherty
2b6499fb18 Deprecate MaterialBuilder::postprocessor (#569)
* Deprecate postprocessor

* Remove unimplemented method
2018-12-04 10:11:52 -08:00
Philip Rideout
1ec037aeca filamesh: Remove duplicated code. 2018-12-03 14:18:12 -08:00
Philip Rideout
a7d6af8d22 filamesh: Add support for TEXCOORD_SNORM16. 2018-12-03 14:18:12 -08:00
Mathias Agopian
6d68a4a4c6 libmath benchmarks 2018-12-03 11:58:30 -08:00
Philip Rideout
edda436405 Documentation for new filamesh flags, etc. 2018-12-02 16:46:31 -08:00
Philip Rideout
61992f556c Add unit test for filamesh.
The motivation behind a new regression test is the fact that we will
soon be adding compression features to filamesh.
2018-12-02 16:46:31 -08:00
Philip Rideout
aa3a7085cc Factor out common filamesh / meshio code.
This creates a filamesh namespace and removes several duplicated
classes, including Box and filamesh::Header.
2018-12-02 16:46:31 -08:00