Commit Graph

19 Commits

Author SHA1 Message Date
Mathias Agopian
4842b1ca13 rework stream operators for libmath
libmath itself doesn't expose any stream operators anymore. However,
libutils is able to automatically print libmath types into its
io::ostream -- however matrices are not formatted nicely.

Added a new optional library, libmathio, that provides std::ostream
operators for all libmath types. libmathio does a better job at
formating matrices.

Also removed apply() and map() from libmath because there were not used
anywhere and they forced us to depend on <functional> in public headers.
2020-03-05 22:50:49 -08:00
Romain Guy
00629bac48 Add camera controls to gltf_viewer (#2188)
Exposure: shutter speed, aperture and ISO
Focal length

The shadow plane can now be toggled  at runtime.
2020-02-28 23:46:17 -08:00
Mathias Agopian
8bbf0ce9ef Bloom can now have a dirt texture applied 2020-02-13 20:51:43 -08:00
Philip Rideout
7d548151d7 Introduce camutils library.
This moves the camera manipulator into its own library and adds new
functionality including a new "Google Maps" manipulator and a bookmark
feature to facilitate camera animation.

Java bindings and an Android sample will land later this week.
2020-01-06 16:12:05 -08:00
Philip Rideout
0e967726de Simplify CameraManipulator.
This removes a lot of code and will make it easier to migrate into a new
library with Java bindings, etc.

- The clipping planes and projection matrix were unused, removed them.

- In split view mode, our demos were using only 2 of the 3 manipulators,
  removed one.

- Instead of callbacks and update methods, users can simply ask for the
  current matrix at every frame.

- The manipulator's job is to consume mouse events and maintain an
  "look at" basis, there is no need to store a reference to a Filament
  Camera.
2019-12-04 08:05:17 -08:00
Ben Doherty
e8641ce257 Additional fixes for MSVC (#1765) 2019-10-10 16:45:06 -07:00
Philip Rideout
8142ffdfb7 Add bloom demo and release notes for #119. 2019-06-11 15:56:24 -07:00
Philip Rideout
78ec315b69 Overhaul the gltf_baker UI.
As per the design doc, this makes the app somewhat usable by eliminating
hardcoded filenames, the hidden state machine, etc.
2019-06-03 08:32:48 -07:00
Philip Rideout
3291fb6a1b Introduce gltf_baker tool. 2019-05-13 10:25:12 -07:00
Philip Rideout
df9791faaf gltf_viewer: add stats and view controls. 2019-03-14 12:18:56 -07:00
Philip Rideout
e3e7073f74 gltf_viewer: add support for drag-and-drop.
You can now drop gltf or glb files into the app.

Note that we will soon be migrating from SDL to GLFW, which also
has support for drag-and-drop.
2019-03-14 10:06:44 -07:00
Philip Rideout
7bc6b3c818 Replace gltf_viewer and introduce gltfio::SimpleViewer.
The new gltf_viewer app has an optional zero-arguments mode whereby it
loads a resgen-embedded binary model, which is useful for quick
sanity testing. If you don't specify an IBL, it loads a compressed
version of the pillars IBL.
2019-03-13 16:21:58 -07:00
prideout
5ee359cf40 Move math namespace to fix #746. 2019-02-07 09:23:07 -08:00
Ben Doherty
b460d2f547 Fix resizing metal layer crash with OpenGL (#713) 2019-01-16 11:55:51 -08:00
Mathias Agopian
7a14aadb28 sample clean-up and new sphere object (#134)
* Add missing method to query the type of a light

* IcoSphere now generates front facing triangles

* Add a fairly generic sphere object to use in samples

it provides an ico sphere with normal, and reuses
the same vertex/index buffer for each new instance.
Each instance can have its own material, size and
position.

currently it’s not possible to change the # of
subdivisions.

* FilamentApp now provides a “default” pbr material

this makes it easier to create renderables for
testing.

* clean-up lightbulb and add spheres for each light

lightbulb now has less hardcoded things and it
spawns a small sphere for each light.
2018-08-23 21:12:46 -07:00
Philip Rideout
099738e545 Try to clean up asset folders for sample apps. (#128)
* Try to clean up asset folders for sample apps.

This removes the build step where we copy a subset of assets, and makes
it so that FilamentApp hands out a "root path" for assets. For now this
is determined based on the location of the executable. This allows
developers to launch samples from any CWD.

Closes #11

* Restore asset copy to build.
2018-08-23 12:46:45 -07:00
Romain Guy
65a42a518c Add material_testbed application (#97)
* Add material_testbed application

This application can be used to automatically vary material parameters over multiple frames and capture each frame as a PNG file. This makes it easier to test/compare/etc. It's also useful to generate documentation examples.

* Rename material_testbed to frame_generator
2018-08-14 18:01:31 -07:00
Romain Guy
c429af310e Cleanup sample code 2018-08-13 17:01:04 -07:00
Romain Guy
b3d758f3b3 Initial commit 2018-08-03 10:38:22 -07:00