Commit Graph

395 Commits

Author SHA1 Message Date
Koncz Levente
c2fcaf7a6b Add RGTC + BPTC support (#6320)
* Add RGTC support
* Add BPTC support
2022-12-06 11:18:35 -08:00
Mathias Agopian
d8c9391498 fix clear options
When more than one view was used, only the first view was cleared with
the ClearOption. This was actually intended when the views are rendering
into the swapchain (e.g. post process disabled), but that's incorrect 
when the views render into intermediate buffers.

The clear flags are now associated with the actual rendertarget.
2022-12-02 15:24:40 -08:00
ThomasGorisse
fe67404fd5 Fix typo in LightManager documentation 2022-11-28 14:56:22 -08:00
ThomasGorisse
555ed96918 Fix confusing typo in Camera documentation 2022-11-28 14:56:22 -08:00
Mathias Agopian
b1e438e141 move vsm's MSAA sample count to the view settings
VSM's MSAA is no longer a "per light" setting, it is now global for
the whole view.
2022-11-14 15:29:08 -08:00
Mathias Agopian
41ef71abdf Add MaterialInstance getters for overridable properties (#6243)
In addition to the new getters, this change fixes the duplication of
a MaterialInstance, which didn't carry along the following states:
  - alpha mask threshold
  - specular AA threshold
  - specular AA variance
  - double sidedness

TODO: stencil state, polygon offset and scissor are stil not queryable
2022-11-01 11:22:01 -07:00
Mathias Agopian
acd5823953 Add support for point light shadows
[experimental]
2022-10-10 13:03:36 -07:00
Mathias Agopian
5aa414dd24 support for ELVSM and 32 bits xVSM
This basically adds two settings:
- highPrecision at the View level, which controls the bit depth
  of the vsm shadow texture used. This affects all shadowmaps.
- elvsm per shadowmap, which enables Exponential Layered VSM.

the main change in the shaders is that we now always output the 
"negative" EVSM, even when it's not enabled. If no shadowmap uses
ELVSM, then the texture is stil an RG texture and the calculation is
lost (with some luck culled by the shader compiler), either way it's
not a lot of math and it's done only once per shadow texel.

During the color pass, on the other hand, we compute the "negative"
EVSM only if enabled.
2022-09-30 12:04:27 -07:00
Mathias Agopian
fc484bd319 fix "stable" shadows
We were always adjusting the near/far of the view volume based on the
scene content for shadowing, which defeated the "stable" shadows.

Also changed the default cascade splits from a linear split to a
log2 split, because due to the perspective projection, the log2 split
actually looks linear. Also intuitively, it makes more sense to give
more resolution to the shadows close to the camera.
2022-09-30 12:00:02 -07:00
Ben Doherty
7f5ad3743b Fixes for 1.27.2 release (#6125) 2022-09-29 13:08:00 -07:00
Thomas Gorisse
5262512eea Fix JNI for TransformManager.getChildren() (#6116) 2022-09-28 11:27:35 -07:00
Mathias Agopian
0dc0bbd4f3 LiSPSM is now a user settable option 2022-09-22 09:35:45 -07:00
Romain Guy
8dae181c2f Upgrade AGP and dependencies including plugins (#6078)
This moves to a new, maintained Maven publishing plugin.
2022-09-15 16:05:18 -07:00
Mathias Agopian
ba8abb9031 scissor improvements
- improve scissor documentation, specify coordinate system and
  clipping behavior
- scissor now takes the guard bands into account
- on the backend side the scissor is no longer clipped to the viewport
- clipping to the viewport is now done on the filament side
- don't set scissor when material instance doesn't specify one
  (common case)
2022-09-12 12:45:36 -07:00
Thomas Gorisse
e80ea5eae2 Add JNI for TransformManager.getChildCount(), TransformManager.getChildren() and Scene.hasEntity() (#6007)
* Add JNI for TransformManager.getChildCount(), TransformManager.getChildren() and scene.hasEntity()

* Update RELEASE_NOTES.md

* Fixes

* Change getChildren to take a nullable array

* Remove no params TransformManager.getChildren()

* Update RELEASE_NOTES.md

Co-authored-by: Ben Doherty <benjdoherty15@gmail.com>
Co-authored-by: Ben Doherty <bendoherty@google.com>
2022-09-01 11:22:44 -07:00
Ben Doherty
60294c2514 Add stencil API bindings for Java (#5949) 2022-08-23 11:54:09 -04:00
Philip Rideout
ceea495da1 Android: prevent misc obfuscation for gltfio
Fixes #5944
2022-08-19 09:36:09 -07:00
Mathias Agopian
b2ec57776d new feature level API for backends (#5784)
* new feature level API for backends

backend can now return a "feature level", each level corresponds to a
"bundle" of features.
Level1: ES3.0 capabilities
Level2: ES3.1 capabilities + 31 textures + cubemap arrays

Currently metal always returns level 1, GL and Vulkan return level 2
if 31 textures or more are supported.

* Add public APIs for feature levels

* Add infrastructure to check feature levels in materials

* validate material feature level on use

The validation is done when creating a renderable. If the engine doesn't
support the material's feature level, an exception is thrown (or assert
if exceptions are not enabled).

* material documentation

* activate ESSL 3.10 for feature level 2

also generate #defines to identify available feature levels

* support for cubemap arrays in the public API


if feature level 2 is supported, cubemap arrays can be used from the
public API.

* add release notes
2022-08-17 10:14:26 -07:00
Mathias Agopian
38ca4ceb52 Fix Texture documentation
Fixes #5904
2022-08-15 12:38:57 -07:00
Philip Rideout
f79e703861 Remove vestiges of old API from Stream. 2022-08-01 11:37:38 -07:00
Mathias Agopian
61fb5a588e rework backend texture upload APIs
The main goal is to allow more flexibility, allow cubemap arrays in
the future and better match vk and metal apis.

Main changes:
- remove updateCubeImage
- remove update2DImage
- update3DImage is now the only texture upload backend API

cubemaps are now treated just like a 2D array of 6 layers.

For this reason, Texture::setImage(..., FaceOFfsets) is deprecated.
Additionally, the 2D versions of Texture::setImage() become inline
helpers.

A side effect of this change is that it is now possible to update only
a single face of a cubemap, but also a region of a face (or faces).
2022-07-21 11:12:05 -07:00
Mathias Agopian
7afd5e5963 Camera API and documentation improvements
- getNear() and getCullingFar() now return doubles
- updated documentation
- all setProjection() calls can now throw (when enabled) and will
  do so if preconditions are not met (instead of setting a default
  projection).
- Frustum can now be logged on debug builds
2022-07-11 09:56:41 -07:00
Mathias Agopian
09f188659a fix typos in Camera documentation 2022-07-07 09:37:34 -07:00
Mathias Agopian
a64b1eccdf add API to enable/disable auto-instancing globally.
auto-instancing can have some overhead, so when it is known that the
scene doesn't have identical primitives, it is better to disable it.
(disabled by default).

Also add some missing bindings for `enableAccurateTranslations`.
2022-07-06 15:51:41 -07:00
Ben Doherty
9ce797eee8 Fix destroyEntity documentation (#5760) 2022-07-06 13:17:19 -07:00
Mathias Agopian
cc7d88c033 remove RenderManager::setGeometryAt() that only sets offset/count
This is an API breakage, but the "full" setGeometryAt() can usually be 
used instead.
2022-06-01 12:46:45 -07:00
Mathias Agopian
cc51d478f8 extend blendOrder functionality
blendOrder was used to control the draw order of blended render
primitive within a Renderable. We now have an option to make the
blend order global, in this case those primitives with a global blend
order are always sorted solely using the blend order value (i.e. the 
distance from the camera is not take into account).
2022-05-31 09:30:36 -07:00
Philip Rideout
fc3c3376b7 Morphing API docstring fixups.
I think the most important thing here is that we now let users know that
"offset" is not a byte count.  This also fixes some small typos, e.g.
"weights" was used in the docstring instead of "positions".

To avoid making API changes, this does not fix a few weird things I
noticed in the Java API. For example, there is a redundant "count"
argument in methods that take an array.  Also some methods do not
provide an "offset" argument, which is not consistent with C++.
2022-05-24 15:03:45 -07:00
Philip Rideout
5f52afdc08 View.java now uses generated code.
The API is the same but there are some minor differences, which include:

- Ordering of fields in AmbientOcclusionOptions
- More @NonNull annotations that we forgot
- Javadoc formatting is different
2022-05-18 13:40:44 -07:00
Philip Rideout
54706ad65e Reorder items in View.java to prep for beamsplitter. 2022-05-18 13:40:44 -07:00
Ben Doherty
62a234a8f9 Add package name back to AndroidManifest.xml to fix G3 (#5569) 2022-05-17 17:53:16 -07:00
Philip Rideout
29086cee14 Java minor API change: blendingMode => blendMode. (#5567) 2022-05-17 16:46:59 -07:00
Philip Rideout
b3e9940625 Java minor API change: ssctStartTraceDistance => ssctShadowDistance (#5566)
This makes Java match better with C++ and helps prepare for
autogenerated Java bindings.
2022-05-17 12:24:34 -07:00
Philip Rideout
d6588bd382 beamsplitter: decouple parser from emitters (#5561)
This moves parser into a subpackage to shield it from the various
emitters (this folder structure is similar to what Rob Pike used for his
text templating library). This also adds a WIP Java code generator,
currently disabled.
2022-05-16 09:48:32 -07:00
Philip Rideout
a572a10ef7 Add codegen golang program. (#5534)
This adds a code generator, implemented in Go.

This PR also prepares `Options.h` (the ground truth) by simplifying its
syntax just a bit. The ground truth file must have very simple C++
syntax, which is described in the README:

https://github.com/google/filament/blob/pr/codegen2/tools/codegen-options/README.md

This process revealed a small bug: `Filter.MEDIAN` was bound to the
incorrect value in Java.

The generated code is not yet used, stay tuned.
2022-05-10 14:40:51 -07:00
Romain Guy
f229aaa7c4 Upgrade Android tools (#5533)
* Upgrade Android tools

NDK 24
AGP/Gradle 7.2
Kotlin 1.6.21
Coroutines 1.6.1

* Force Java 8 to run sdkmanager
2022-05-09 12:12:14 -07:00
Mathias Agopian
626beee345 Implement an optional guard band for screen-space effects
When the guard band is enabled, the effective rendering area is
increased by a certain amount (currently 16 pixels on each side) so
that screen-space effects (e.g. SSAO, SSR, DoF) behave better around
the edges of the screen. Of course, this comes at a performance and
memory cost.

Currently the guard band is not configurable other than being optional.

Added c++, java and js bindings.
2022-05-06 16:08:32 -07:00
Mathias Agopian
a76e74fb09 Add presentation time to Renderer
Also deprecate some fields of DisplayInfo this shouldn't be a problem
because they were not actually used.


This change should allow an external-to-filament code to manage 
frame pacing (e.g. something like swappy).
2022-05-05 11:11:41 -07:00
Ben Doherty
059f51338d Audit backends and test cases for correct Y orientation. (#5440) 2022-04-20 11:01:31 -06:00
Mathias Agopian
dab02e915e Remove deprecated Stream APIs 2022-04-14 12:51:03 -07:00
chubei-oppen
4ac3454dc6 Bugfix: The first image passed to Stream::SetAcquiredImage is ignored and leaked 2022-02-24 09:25:14 -08:00
Mathias Agopian
991360da97 Missing public modifier in Texture.java
Fixes #5210
2022-02-16 10:24:20 -08:00
daemyung jang
001a3e3dc8 Set the morph target buffer by builder (#5179) 2022-02-16 09:20:38 -08:00
Mathias Agopian
1d6aeb5de1 Add basic support for instanced renderables
We can now specify an "instance count" per renderable during creation. 
This instance count applies to all render primitives in the 
Renderable.

This will simply draw the renderable "instance count" times. A new
method available to vertex shaders, getInstanceIndex(), allows the
material to discriminate the instances and adjust the position/transform
accordingly.

Typically this is used for particle systems.
2022-02-15 13:11:23 -08:00
Mathias Agopian
3f6188edff Enable rough reflections
This works by first generating a reflection buffer which gets blurred,
then the color pass samples from this buffer according to the roughness
of the surface being rendered.

A lot of the changes here involve utilizing "reserved" variants for
the new "SSR" pass and all the fallout from that.
2022-02-13 22:53:47 -08:00
daemyung jang
9844803b26 Add function overloading for setMorphTargetBufferAt (#5169) 2022-02-10 15:55:41 -08:00
daemyung jang
6ab45a4cf0 Fix an annotation for the morph target count
Filament now supports the number of morph target up to 256.
2022-02-08 10:23:49 -08:00
Mathias Agopian
19729db982 turns out GLES3.x forbids depth texture filtering
warn about this condition on debug builds
2022-02-03 14:28:28 -08:00
Ben Doherty
4c4a93d9b5 Support legacy morphing (#5129)
Support legacy morphing (morphing with targets supplied via VertexAttributes) for older clients. This gives clients more time to transition over to the new MorphTargetBuffer API.
2022-01-27 16:16:53 -08:00
daemyung jang
354c39be6b Get the morph target count from the renderable (#5077)
* Get the morph target count from the renderable
* Set the morph target count by Builder
* Update morph target weights partially
* Remove noexcept at functions could throw exceptions
* Update Java bindings at RenderableManager
* Add missing comments
* Update morph target weights from offset

Co-authored-by: Mathias Agopian <mathias@google.com>
2022-01-26 10:27:25 -08:00