Philip Rideout
5bdbf63ff6
gltf_baker now has an export modal.
2019-05-24 14:59:10 -07:00
Philip Rideout
8f1d4ffa4d
gltf_baker now parameterizes in a background thread.
2019-05-23 22:06:43 -07:00
Philip Rideout
3b2d75e129
gltf_baker now has adjustable resolution.
2019-05-23 22:06:43 -07:00
Philip Rideout
cfb6a1c917
gltf_baker: add diagnostics.
2019-05-18 20:43:31 -07:00
Philip Rideout
07be9d1721
PathTracer: add bent normals and diagnostic targets.
2019-05-17 10:01:26 -07:00
Philip Rideout
9a72831a33
AssetPipeline can now preview baked texture.
2019-05-16 15:53:20 -07:00
Philip Rideout
59f929c7d3
Fix "already freed" bug in gltf_baker.
2019-05-16 15:53:20 -07:00
Philip Rideout
c112b3ce40
Introduce AssetPipeline::SCALE_TO_UNIT to boost bake quality.
2019-05-15 16:44:33 -07:00
Philip Rideout
affc947ce0
gltf_baker: improve error reporting.
2019-05-15 16:44:33 -07:00
Philip Rideout
cbfb364c41
Introduce libs/rays and implement AO baking.
...
The AO baking procedure consists of the following steps:
1. Flatten the glTF hierarchy.
2. Generate a single 2D parameterization for the entire scene.
3. Embree Pass 1: Create G-Buffer using the above UVs as vert positions.
4. Embree Pass 2: Cast rays from the positions embedded in the G-Buffer.
The `gltf_baker` tool is not ready for general use but already
produces reasonable results for certain well-formed models.
2019-05-15 13:10:56 -07:00
Philip Rideout
c84c60112e
Implement the bake button, uses a "UV camera" to cast primary rays.
2019-05-15 13:10:56 -07:00
Philip Rideout
cd364b029c
gltf_baker: fix needless reload for rendering.
2019-05-13 18:55:56 -07:00
Philip Rideout
3291fb6a1b
Introduce gltf_baker tool.
2019-05-13 10:25:12 -07:00