Commit Graph

26 Commits

Author SHA1 Message Date
Philip Rideout
6754e80c75 gltfio: Minor cleanup. 2019-08-15 14:29:07 -07:00
Philip Rideout
0fe8035309 gltfio: allow names to be queried.
Fixes #1425.
2019-08-06 12:54:29 -07:00
Philip Rideout
3263c46355 Add morphing support to gltfio.
Issue #1149, #1417
2019-07-30 10:20:50 -07:00
Philip Rideout
a79a83d6da gltfio: gracefully error when mesh uses draco. 2019-06-21 16:12:59 -07:00
Philip Rideout
02a5541fed gltfio: minor improvements to error handling. 2019-06-21 10:09:57 -07:00
Philip Rideout
eff3d1a09b gltfio: show warning for missing normals. 2019-06-20 16:29:22 -07:00
Philip Rideout
a7ab0d98fa gltfio: allow clients to pass in EntityManager.
NOTE: Should we expose Engine::getEntityManager() to help with issues
like this? e.g. it would allow gltfio to extract it from the engine
rather than consuming an additional argument.

This fixes an entity id collision that I saw when building gltfio into
its own DSO (e.g. on Android). Since it is a separate executable it has
its own EntityManager singleton. This id collision was causing unwanted
entities to be added to the scene.
2019-06-17 11:11:06 -07:00
Philip Rideout
1f72b3ac24 gltfio: improve robustness for missing attributes.
The bistro model has some UV-free primitives associated with textured
materials. This caused Filament to emit warnings like:

[entity=445, primitive @ 0] missing required attributes (0xb), declared=0x3

We now catch these in gltfio, which enables a friendlier warning so that
the artist can go make a fix:

Missing UV0 data in Bistro_Research_Exterior_Paris_Building_01_paris_building_01_bottom_4669
2019-06-12 11:22:18 -07:00
Philip Rideout
0949e0a6f3 gltfio: fix bad color in ubershader mode. 2019-06-12 11:22:18 -07:00
Philip Rideout
f93046308c gltf_baker: improve error handling throughout. 2019-06-05 15:25:47 -07:00
Philip Rideout
475cd80faf gltfio: consolidate buffer slots.
Instead of using the actual glTF attribute indices, we now pack them
so that unused indices do not take up any VertexBuffer slots.

Fixes #1256.
2019-06-04 14:35:51 -07:00
Philip Rideout
a900851abc gltfio: add optional diagnostic shading. 2019-06-03 17:30:56 -07:00
Philip Rideout
78ec315b69 Overhaul the gltf_baker UI.
As per the design doc, this makes the app somewhat usable by eliminating
hardcoded filenames, the hidden state machine, etc.
2019-06-03 08:32:48 -07:00
Philip Rideout
657473ae2e gltfio: remove alpha cutoff from MaterialKey. (#1127)
Harmless cleanup. The cutoff value is a uniform and therefore does not
need to be a part of the material configuration structure.
2019-04-22 16:06:36 -07:00
Philip Rideout
3629a8154c gltfio: support specular-glossiness (#1084)
Fixes #1068
2019-04-09 13:36:47 -07:00
Philip Rideout
bd20d005ce gltfio: split out a core library for WebGL and Android (#1080) 2019-04-08 12:43:30 -07:00
Philip Rideout
0102489748 gltfio: add UbershaderLoader, an implemention of MaterialProvider. 2019-03-12 15:29:17 -07:00
Philip Rideout
8628c43fbf gltfio: material generator cleanup. 2019-03-10 15:11:58 -07:00
Philip Rideout
af9b3a99e0 gltfio: introduce MaterialProvider interface.
This prepares for an alternate "sans filamat" implementation of
MaterialProvider, which will be especially useful for web.
2019-03-10 11:59:47 -07:00
Philip Rideout
7a2924738c gltfio: transparency fixups
- rename gltfio::AlphaMode to use glTF nomenclature
- keep depth writes enabled for transparent renderables
2019-03-09 18:58:04 -08:00
Philip Rideout
c98ac44827 gltfio: fix UV set issue seen in littlest_tokyo 2019-03-08 11:31:22 -08:00
Philip Rideout
1ccf2d6a08 gltfio: fix up and enhance AABB functionality.
gltfio computes two types of bounding boxes: one for renderables (used
for frustum culling) and one for the overall asset (used for
positioning the camera or asset).

Both of these are based on the min+max attributes in the glTF file, but
the asset-level box was incorrect because only two corners of the
transformed AABB were considered.

This CL also adds optional computation of bounding boxes that crawls
through the vertex positions. This is useful when diagnosing potential
issues with the asset's min+max info.

These enhancements are motivated by a culling issue seen with the voxel
Cathedral on sketchfab.
2019-03-07 14:11:21 -08:00
Philip Rideout
6c75c6436e Add support for glb files.
Tested with DamagedHelmet.glb
2019-03-02 00:02:40 -08:00
Philip Rideout
6e7c705c92 AssetLoader fixups after code review. 2019-03-01 08:36:27 -08:00
Philip Rideout
38facc9038 AssetLoader cleanup per code review. 2019-03-01 07:27:03 -08:00
Philip Rideout
c7848efd86 Introduce the gltfio library.
This is our new mobile-friendly and web-friendly library for loading
glTF assets. It is still a work in progress, but already capable of
loading many conformance models, including those with animation,
skinning, and a couple of extensions (nonlit and texture transforms).

Next week we will add a sample app demonstrating its usage.
2019-03-01 07:27:03 -08:00