A material global is a variable seen by all materials. There are 4 such
variable which are all vec4 and they can be set on a per-view basis.
All materials used during Renderer::render() will see the same value.
These variable can be accessed in the materials by using
getMaterialGloabal{0|1|2|3}.
- `-g` option was missing from `build.sh`
- `-Pcom.google.android.filament.matnopt` should be passed to
the sample apps as well.
- Add logic to respect `-Pcom.google.android.filament.matnopt`
in `FilamentPlugin.groovy`
- FogOption::color is now correctly multiplied by the exposure and
environment intensity.
- New option to exclude the skybox from the fog
- better documentation and naming
* Add new alphaToCoverage material property
The alphaToCoverage property lets you enable or disable alpha to coverage
in a material. More importantly it lets you overrides the behavior of
blending: masked which automatically enables alphaToCoverage.
* Update release notes
UbershaderProvider.getNativeObject() is accessed from AssetLoader.cpp,
so it must be annotated with @UsedByNative("AssetLoader.cpp") to
avoid runtime crashes when minification is applied.
Fixes#5944
`-d` now enables matdbg and adds debugging data, but doesn't affect
material optimization
`-g` disables material optimizations
A similar change is done with gradle options. The new proprety
`com.google.android.filament.matnopt` is used to disable material
optimizations.
These options mimic `matc` options.
This change adds a 'SRGB' config flag when creating a SwapChain that
enables linear to sRGB conversion on write.
When using this flag, the linear->srgb conversion in the color grading
post processing should be disabled (or, the whole post-processing
stage should be disabled).
There is also a new query to determine if this flag is supported by
the underlaying platform.
On Metal, this happens automatically when the underlaying layer is sRGB.
This reverts commit 3799e219fc.
There can be up to 4 channels drawing commands can be associated to.
Channels work like "priorities" except it's the strongest command ordering
key, in particular it takes precedence over the object's blending mode.
When more than one view was used, only the first view was cleared with
the ClearOption. This was actually intended when the views are rendering
into the swapchain (e.g. post process disabled), but that's incorrect
when the views render into intermediate buffers.
The clear flags are now associated with the actual rendertarget.
In addition to the new getters, this change fixes the duplication of
a MaterialInstance, which didn't carry along the following states:
- alpha mask threshold
- specular AA threshold
- specular AA variance
- double sidedness
TODO: stencil state, polygon offset and scissor are stil not queryable